[v1.0]
[Friday, January 17th, 2025]
[Counter-Strike 1.6 Server Changes]
News:
- The #Public server is now working 24/7! You can find the IP in the #server-ip channel.
- We now have an early 2000's inspired website. You can check it out here!
At the moment, the website is best viewed on the desktop. The mobile version will come out sometime later this year. We also accept contributions like improvements, changes, etc. You can DM @waterjones on Discord for more info about that.
Changes:
- The plugin responsible for music that plays when players join in to the server has been turned off indefinitely.
- The #Public server has a map length of 90 minutes due to prioritization of rounds rather than map length. The round limit is set to 30.
New Additions:
- The MOTD has been improved, now including list of commands that you can type in our in-game chat.
- You can also type /command in the in-game chat to get a list of available commands.
Removals:
- We removed lots of unused content like maps & models. We're trying to keep our servers as clean & vanilla as possible.
- The /rs command which would reset your score has been removed as it is completely useless.
[ waterjones ]
[v0.10.0]
[Monday, December 30th, 2024]
[Counter-Strike 1.6 Server Changes]
Changes:
- Switched back from Health Refill to Ammo Refill.
- Made rocking the vote instant by removing the ten minute wait time.
- Increased the map time from 10 minutes to 15 minutes.
- Updated the ranking names:
Plastic [from 0 to 150 points]
Wood [from 150 to 600 points]
Bronze [from 600 to 1500 points]
Silver [from 1500 to 3000 points]
Gold [from 3000 to 5000 points]
Platinum [from 5000 to 7500 points]
Diamond [from 7500 to 10000 points]
Fixes:
- Fixed a "/top15" command bug where it would not fully display all fifteen players by reverting it to only being ten because of the plugin's MOTD character limit. Gonna keep the same "/top15" command for convenience.
- Fixed some of the missing maps by adding them back to the mapcycle.
Removals:
- Removed lots of unused assets like unplayed maps, unused models & textures.
Things we're currently working on:
- Currently in the midst of producing our own Ambient Jungle/Intelligent DnB snippets to replace the current server music.
- There were a few instances of people not being able to connect to our servers either due to auth errors or random permanent bans which the latter happens out of our control. If you encounter anything similar to that, please inform us in the #complaints channel or inform @waterjones on Discord personally for more help.
[ waterjones ]
[v0.9.0]
[Friday, December 20th, 2024]
[Counter-Strike 1.6 Server Changes]
Changes:
- The #Deathmatch server is now working 24/7!
You can check the new IP in the #server-ip channel.
- The music that plays when you connect to the server is back.
- For those who are wondering, here's the current list of songs that are played when you connect:
- Removed the AWP on new smaller maps in #Deathmatch.
New Additions:
- Fixed & changed skyboxes on most maps.
- Added new maps:
aim_crazyjump (Deathmatch & Public)
de_c4 (Deathmatch & Public)
de_kabul (Deathmatch & Public)
fy_quake (Deathmatch Only)
Things we're currently working on:
- Testing out the #Deathmatch server.
- Making the #Public server work 24/7 too.
[ waterjones ]
[v0.8.1]
[Wednesday, October 30th, 2024]
[Counter-Strike 1.6 Server Changes]
Changes:
- Tidied up the point messages.
- Added more maps to the empty map cycle.
Removals:
- Removed maps:
fy_crossfire (Deathmatch Only)
fy_simpons_street (Deathmatch & Public)
Things we're currently working on:
- Trying to fix a bug where health refill gives the same amount of hp for getting a headshot on Deathmatch. (giving +5 hp instead of +10hp)
[ waterjones ]
[v0.8.0]
[Monday, October 28th, 2024]
[Discord]
Channels:
- You can now pick your favorite game mode roles on the #pick-your-roles channel.
[Counter-Strike 1.6 Server Changes]
Changes:
- The plugin that plays the music when you connect to the server is currently absent for the time being.
- The slots have been reduced from 32 to 16 because we have never managed to hit more than 10 players yet.
- We replaced ammo refill with health refill on #Deathmatch.
(+5 hp for a regular kill, +10 hp for a headshot)
- The map length has been now reduced from 20 minutes to 10 minutes on #Deathmatch & #Public servers.
- Slightly updated the MOTD
New Additions:
- Added new maps:
aim_edge (Deathmatch & Public)
aim_prosto (Deathmatch & Public)
aim_taliban (Deathmatch & Public)
awp_4one (Public Only)
awp_space (Public Only)
awp_bycastor (Public Only)
awp_winter_fresh_b1 (Public Only)
de_icicle (Deathmatch & Public)
de_inferno_winter (Deathmatch & Public)
de_slc (Deathmatch & Public)
fy_blueorange (Deathmatch & Public)
fy_crossfire (Deathmatch Only)
fy_dust_aim (Deathmatch & Public)
fy_party (Deathmatch & Public)
fy_sauna (Deathmatch & Public)
fy_simpsons_street (Deathmatch & Public)
fy_train (Deathmatch & Public)
Things we're currently working on:
- Finishing to compile the list of creepy & unsettling maps for the Halloween themed event.
- Re-writing our webpage to make it look even more late 90's - 2000's esque. Any contributions are welcome.
[ waterjones ]
[v0.7.0]
[Thursday, October 24th, 2024
[Discord]
Channels:
- Added a #players-of-the-month channel for the top ten best #Deathmatch & #Public players. (Competitive is not accounted for because it's barely being played and the Events server doesn't even have a leaderboard).
[Counter-Strike 1.6 Server Changes]
Fixes:
- Fixed a bug on the Classic server where the /rtv command wouldn't work at all.
Events:
- "Hangout Weekends" have been abandoned in favour of weekly community events that players themselves vote for.
New additions:
- Added new maps (from last weekends event):
fy_adrenaline (Public & Deathmatch)
fy_buzzkill (Public & Deathmatch)
fy_buzzkill2 (Public & Deathmatch)
fy_matrix (Public only)
fy_pool_suite (Public & Deathmatch)
fy_simpsons (Public & Deathmatch)
fy_spongebob (Public & Deathmatch)
Things we're currently working on:
- Getting maps for a pre-planned event that's gonna happen from October 31st till November 3rd. More info about that later.
- Considering to change the music that plays when a player connects to a server.
- Considering to remove ammo refill on Deathmatch in place of health refill to avoid spawn-killing.
- Searching for a plugin (or trying to make one) that gives an auditory feedback when fragging someone on Deathmatch.
[ waterjones ]
[v0.6.0]
[Wednesday, July 17th, 2024]
[Community]
Complete Re-branding:
- Changed our brand name from "COURAGE" to "y2k.cs"
[Counter-Strike 1.6 Server Changes]
Events:
- There's a new upcoming weekly event called "Hangout Weekends". For more info, go to #events channel.
[Website]
We now have a website!
- You can go check it out here!
The web page is static so each update is manually written each week/month by hand
[Steam Group]
[ waterjones ]
[v0.5.0]
[Satuday, April 27th, 2024]
[Discord Server Changes]
- Changed the server colours for the five millionth time.
[Counter-Strike 1.6 Server Changes]
New Changes:
- Added the Classic and Competitive servers back.
You can check the IP's in #server-ip channel for more info.
- Changed the IP's of all servers. (you still have to use the console to connect to the servers unfortunately)
New additions:
- New maps:
fy_new_pool_day2 (Classic & Deathmatch)
Things we're currently working on:
[ waterjones ]
[v0.4.0]
[Friday, March 29th, 2024]
[Counter-Strike 1.6 Server Changes]
New Changes:
- The servers are private (not visible in the server list) due to the usage of tunneling & you can only connect to them using the console:
connect 147.185.221.18:59742
New additions
- Changed the MOTD to display a picture of a bald guy smoking for no reason.
Removed plugins
- Removed a bot that displays our discord server's invite link in the scoreboard.
- Removed the advertising plugin that displayed our server invite link.
Things we're currently working on:
- Reviving this goddamn community
[ waterjones ]
[v0.3.0]
Jan 11th 2024
[Counter-Strike 1.6 Server Changes]
New Changes:
- Removed the damage meter plugin
New additions:
- Added new gamemodes:
Classic
Competitive (1v1, 2v2 & 5v5)
- Added new plugins:
An improved smoke plugin. (Competitive)
A competitive match plugin. (Competitive)
A teammate anti-flash plugin. (Classic)
- Added new maps:
ak-47_map (Competitive)
awp_city (Classic)
awp_dust (Classic)
awp_india (Classic)
awp_library (Classic)
cs_max (Classic & Deathmatch)
de_amr (Classic & Deathmatch)
de_avangard (Classic & Deathmatch)
de_bretonia (Classic & Deathmatch)
de_shortdust (Competitive)
de_shortdust2 (Competitive)
de_shortinferno (Competitive)
de_shorttrain (Competitive)
de_westwood (Classic & Deathmatch)
Things we're currently working on:
- Testing both Classic and Competitive gamemodes
[ waterjones ]
[v0.2.1]
[Friday, January 5th, 2024]
[Discord Server Changes]
New additions:
- Added a server status bot.
[Counter-Strike 1.6 Server Changes]
Improvements:
- More map voting improvements. (separate mapcycle configs depending on player count)
- Balanced out the skillpoints.
- Made command advertisements less frequent.
- Increased the slot size from 16 to 32.
New Additions:
- Added a bot in spectators that displays our community's server invite link.
[ waterjones ]
[v0.2.0]
[Thursday, January 4th, 2024]
[Discord Server Changes]
New additions:
- Added a forums channel! (Make sure to read the pinned posts for each tag before making your own).
[Counter-Strike 1.6 Server Changes]
New Changes:
- Switched from HLDS to Re-HLDS. (https://github.com/dreamstalker/rehlds).
- Removed unnecessary modules and plugins.
- Added support for Non-Steam players.
- Disabled the AWP on smaller maps. (aim, fy & 2x2).
- Points have been reset!
Fixes:
- Fixed a bug where the 'rtv' command wouldn't work. (only rockthevote would).
New additions:
- Added new plugins:
- A demo recorder.
- An Admin Spectator ESP plugin.
- A screenshot tool for admins.
- Improved banning system.
Added new maps:
Things we're currently working on:
- Fixing a damage metre plugin bug that stops displaying given and received damage after a map restart.
- Testing out the Non-steam support.
[ waterjones ]
[v0.1.0]
[Thursday, December 28th, 2023]
[Discord Server Changes]
New additions:
- Expanded the #rules channel to include game server rules.
- Added a channel that displays our server IP's.
Things we're currently working on:
- Attempting to integrate a forum like section in our Discord server to avoid an unnecessary need for a website.
But we decided to make a website anyways LMAO!!!
[Game Server Changes]
New additions:
- Introduced a simplified welcome MOTD with a link to our Discord server.
- Added an advert plugin that displays simple chat commands like:
/discord (gives a link to our discord server in the chat)
/contact (gives the owners contact)
Things we're currently working on:
- Testing out the servers, looking for any bugs or inconsistencies.
Upcoming projects:
- A deathmatch server for CS: Source.
- Making our servers run 24/7. (hopefully in the near future)
[ waterjones ]