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GIT-PUSH(1) Git Manual GIT-PUSH(1)
NAME
git-push - Update remote refs along with associated objects
SYNOPSIS
git push [--all | --branches | --mirror | --tags] [--follow-tags] [--atomic] [-n | --dry-run] [--receive-pack=<git-receive-pack>]
[--repo=<repository>] [-f | --force] [-d | --delete] [--prune] [-q | --quiet] [-v | --verbose]
[-u | --set-upstream] [-o <string> | --push-option=<string>]
[--[no-]signed|--signed=(true|false|if-asked)]
[--force-with-lease[=<refname>[:<expect>]] [--force-if-includes]]
[--no-verify] [<repository> [<refspec>...]]
DESCRIPTION
Updates remote refs using local refs, while sending objects necessary to
complete the given refs.
You can make interesting things happen to a repository every time you
push into it, by setting up hooks there. See documentation for git-
receive-pack(1).
When the command line does not specify where to push with the
<repository> argument, branch.*.remote configuration for the current
branch is consulted to determine where to push. If the configuration is
missing, it defaults to origin.
When the command line does not specify what to push with <refspec>...
arguments or --all, --mirror, --tags options, the command finds the
default <refspec> by consulting remote.*.push configuration, and if it
is not found, honors push.default configuration to decide what to push
(See git-config(1) for the meaning of push.default).
When neither the command-line nor the configuration specifies what to
push, the default behavior is used, which corresponds to the simple
value for push.default: the current branch is pushed to the
corresponding upstream branch, but as a safety measure, the push is
aborted if the upstream branch does not have the same name as the local
one.
OPTIONS
<repository>
The "remote" repository that is the destination of a push operation.
This parameter can be either a URL (see the section GIT URLS below)
or the name of a remote (see the section REMOTES below).
<refspec>...
Specify what destination ref to update with what source object. The
format of a <refspec> parameter is an optional plus +, followed by
the source object <src>, followed by a colon :, followed by the
destination ref <dst>.
The <src> is often the name of the branch you would want to push,
but it can be any arbitrary "SHA-1 expression", such as master~4 or
HEAD (see gitrevisions(7)).
The <dst> tells which ref on the remote side is updated with this
push. Arbitrary expressions cannot be used here, an actual ref must
be named. If git push [<repository>] without any <refspec> argument
is set to update some ref at the destination with <src> with
remote.<repository>.push configuration variable, :<dst> part can be
omitted—such a push will update a ref that <src> normally updates
without any <refspec> on the command line. Otherwise, missing :<dst>
means to update the same ref as the <src>.
If <dst> doesnt start with refs/ (e.g. refs/heads/master) we will
try to infer where in refs/* on the destination <repository> it
belongs based on the type of <src> being pushed and whether <dst> is
ambiguous.
• If <dst> unambiguously refers to a ref on the <repository>
remote, then push to that ref.
• If <src> resolves to a ref starting with refs/heads/ or
refs/tags/, then prepend that to <dst>.
• Other ambiguity resolutions might be added in the future, but
for now any other cases will error out with an error indicating
what we tried, and depending on the
advice.pushUnqualifiedRefname configuration (see git-config(1))
suggest what refs/ namespace you may have wanted to push to.
The object referenced by <src> is used to update the <dst> reference
on the remote side. Whether this is allowed depends on where in
refs/* the <dst> reference lives as described in detail below, in
those sections "update" means any modifications except deletes,
which as noted after the next few sections are treated differently.
The refs/heads/* namespace will only accept commit objects, and
updates only if they can be fast-forwarded.
The refs/tags/* namespace will accept any kind of object (as
commits, trees and blobs can be tagged), and any updates to them
will be rejected.
Its possible to push any type of object to any namespace outside of
refs/{tags,heads}/*. In the case of tags and commits, these will be
treated as if they were the commits inside refs/heads/* for the
purposes of whether the update is allowed.
I.e. a fast-forward of commits and tags outside refs/{tags,heads}/*
is allowed, even in cases where whats being fast-forwarded is not a
commit, but a tag object which happens to point to a new commit
which is a fast-forward of the commit the last tag (or commit) its
replacing. Replacing a tag with an entirely different tag is also
allowed, if it points to the same commit, as well as pushing a
peeled tag, i.e. pushing the commit that existing tag object points
to, or a new tag object which an existing commit points to.
Tree and blob objects outside of refs/{tags,heads}/* will be treated
the same way as if they were inside refs/tags/*, any update of them
will be rejected.
All of the rules described above about whats not allowed as an
update can be overridden by adding an the optional leading + to a
refspec (or using --force command line option). The only exception
to this is that no amount of forcing will make the refs/heads/*
namespace accept a non-commit object. Hooks and configuration can
also override or amend these rules, see e.g.
receive.denyNonFastForwards in git-config(1) and pre-receive and
update in githooks(5).
Pushing an empty <src> allows you to delete the <dst> ref from the
remote repository. Deletions are always accepted without a leading +
in the refspec (or --force), except when forbidden by configuration
or hooks. See receive.denyDeletes in git-config(1) and pre-receive
and update in githooks(5).
The special refspec : (or +: to allow non-fast-forward updates)
directs Git to push "matching" branches: for every branch that
exists on the local side, the remote side is updated if a branch of
the same name already exists on the remote side.
tag <tag> means the same as refs/tags/<tag>:refs/tags/<tag>.
--all, --branches
Push all branches (i.e. refs under refs/heads/); cannot be used with
other <refspec>.
--prune
Remove remote branches that dont have a local counterpart. For
example a remote branch tmp will be removed if a local branch with
the same name doesnt exist any more. This also respects refspecs,
e.g. git push --prune remote refs/heads/*:refs/tmp/* would make
sure that remote refs/tmp/foo will be removed if refs/heads/foo
doesnt exist.
--mirror
Instead of naming each ref to push, specifies that all refs under
refs/ (which includes but is not limited to refs/heads/,
refs/remotes/, and refs/tags/) be mirrored to the remote repository.
Newly created local refs will be pushed to the remote end, locally
updated refs will be force updated on the remote end, and deleted
refs will be removed from the remote end. This is the default if the
configuration option remote.<remote>.mirror is set.
-n, --dry-run
Do everything except actually send the updates.
--porcelain
Produce machine-readable output. The output status line for each ref
will be tab-separated and sent to stdout instead of stderr. The full
symbolic names of the refs will be given.
-d, --delete
All listed refs are deleted from the remote repository. This is the
same as prefixing all refs with a colon.
--tags
All refs under refs/tags are pushed, in addition to refspecs
explicitly listed on the command line.
--follow-tags
Push all the refs that would be pushed without this option, and also
push annotated tags in refs/tags that are missing from the remote
but are pointing at commit-ish that are reachable from the refs
being pushed. This can also be specified with configuration variable
push.followTags. For more information, see push.followTags in git-
config(1).
--[no-]signed, --signed=(true|false|if-asked)
GPG-sign the push request to update refs on the receiving side, to
allow it to be checked by the hooks and/or be logged. If false or
--no-signed, no signing will be attempted. If true or --signed, the
push will fail if the server does not support signed pushes. If set
to if-asked, sign if and only if the server supports signed pushes.
The push will also fail if the actual call to gpg --sign fails. See
git-receive-pack(1) for the details on the receiving end.
--[no-]atomic
Use an atomic transaction on the remote side if available. Either
all refs are updated, or on error, no refs are updated. If the
server does not support atomic pushes the push will fail.
-o <option>, --push-option=<option>
Transmit the given string to the server, which passes them to the
pre-receive as well as the post-receive hook. The given string must
not contain a NUL or LF character. When multiple
--push-option=<option> are given, they are all sent to the other
side in the order listed on the command line. When no
--push-option=<option> is given from the command line, the values of
configuration variable push.pushOption are used instead.
--receive-pack=<git-receive-pack>, --exec=<git-receive-pack>
Path to the git-receive-pack program on the remote end. Sometimes
useful when pushing to a remote repository over ssh, and you do not
have the program in a directory on the default $PATH.
--[no-]force-with-lease, --force-with-lease=<refname>,
--force-with-lease=<refname>:<expect>
Usually, "git push" refuses to update a remote ref that is not an
ancestor of the local ref used to overwrite it.
This option overrides this restriction if the current value of the
remote ref is the expected value. "git push" fails otherwise.
Imagine that you have to rebase what you have already published. You
will have to bypass the "must fast-forward" rule in order to replace
the history you originally published with the rebased history. If
somebody else built on top of your original history while you are
rebasing, the tip of the branch at the remote may advance with their
commit, and blindly pushing with --force will lose their work.
This option allows you to say that you expect the history you are
updating is what you rebased and want to replace. If the remote ref
still points at the commit you specified, you can be sure that no
other people did anything to the ref. It is like taking a "lease" on
the ref without explicitly locking it, and the remote ref is updated
only if the "lease" is still valid.
--force-with-lease alone, without specifying the details, will
protect all remote refs that are going to be updated by requiring
their current value to be the same as the remote-tracking branch we
have for them.
--force-with-lease=<refname>, without specifying the expected value,
will protect the named ref (alone), if it is going to be updated, by
requiring its current value to be the same as the remote-tracking
branch we have for it.
--force-with-lease=<refname>:<expect> will protect the named ref
(alone), if it is going to be updated, by requiring its current
value to be the same as the specified value <expect> (which is
allowed to be different from the remote-tracking branch we have for
the refname, or we do not even have to have such a remote-tracking
branch when this form is used). If <expect> is the empty string,
then the named ref must not already exist.
Note that all forms other than --force-with-lease=<refname>:<expect>
that specifies the expected current value of the ref explicitly are
still experimental and their semantics may change as we gain
experience with this feature.
"--no-force-with-lease" will cancel all the previous
--force-with-lease on the command line.
A general note on safety: supplying this option without an expected
value, i.e. as --force-with-lease or --force-with-lease=<refname>
interacts very badly with anything that implicitly runs git fetch on
the remote to be pushed to in the background, e.g. git fetch origin
on your repository in a cronjob.
The protection it offers over --force is ensuring that subsequent
changes your work wasnt based on arent clobbered, but this is
trivially defeated if some background process is updating refs in
the background. We dont have anything except the remote tracking
info to go by as a heuristic for refs youre expected to have seen &
are willing to clobber.
If your editor or some other system is running git fetch in the
background for you a way to mitigate this is to simply set up
another remote:
git remote add origin-push $(git config remote.origin.url)
git fetch origin-push
Now when the background process runs git fetch origin the references
on origin-push wont be updated, and thus commands like:
git push --force-with-lease origin-push
Will fail unless you manually run git fetch origin-push. This method
is of course entirely defeated by something that runs git fetch
--all, in that case youd need to either disable it or do something
more tedious like:
git fetch # update 'master' from remote
git tag base master # mark our base point
git rebase -i master # rewrite some commits
git push --force-with-lease=master:base master:master
I.e. create a base tag for versions of the upstream code that youve
seen and are willing to overwrite, then rewrite history, and finally
force push changes to master if the remote version is still at base,
regardless of what your local remotes/origin/master has been updated
to in the background.
Alternatively, specifying --force-if-includes as an ancillary option
along with --force-with-lease[=<refname>] (i.e., without saying what
exact commit the ref on the remote side must be pointing at, or
which refs on the remote side are being protected) at the time of
"push" will verify if updates from the remote-tracking refs that may
have been implicitly updated in the background are integrated
locally before allowing a forced update.
-f, --force
Usually, the command refuses to update a remote ref that is not an
ancestor of the local ref used to overwrite it. Also, when
--force-with-lease option is used, the command refuses to update a
remote ref whose current value does not match what is expected.
This flag disables these checks, and can cause the remote repository
to lose commits; use it with care.
Note that --force applies to all the refs that are pushed, hence
using it with push.default set to matching or with multiple push
destinations configured with remote.*.push may overwrite refs other
than the current branch (including local refs that are strictly
behind their remote counterpart). To force a push to only one
branch, use a + in front of the refspec to push (e.g git push origin
+master to force a push to the master branch). See the <refspec>...
section above for details.
--[no-]force-if-includes
Force an update only if the tip of the remote-tracking ref has been
integrated locally.
This option enables a check that verifies if the tip of the
remote-tracking ref is reachable from one of the "reflog" entries of
the local branch based in it for a rewrite. The check ensures that
any updates from the remote have been incorporated locally by
rejecting the forced update if that is not the case.
If the option is passed without specifying --force-with-lease, or
specified along with --force-with-lease=<refname>:<expect>, it is a
"no-op".
Specifying --no-force-if-includes disables this behavior.
--repo=<repository>
This option is equivalent to the <repository> argument. If both are
specified, the command-line argument takes precedence.
-u, --set-upstream
For every branch that is up to date or successfully pushed, add
upstream (tracking) reference, used by argument-less git-pull(1) and
other commands. For more information, see branch.<name>.merge in
git-config(1).
--[no-]thin
These options are passed to git-send-pack(1). A thin transfer
significantly reduces the amount of sent data when the sender and
receiver share many of the same objects in common. The default is
--thin.
-q, --quiet
Suppress all output, including the listing of updated refs, unless
an error occurs. Progress is not reported to the standard error
stream.
-v, --verbose
Run verbosely.
--progress
Progress status is reported on the standard error stream by default
when it is attached to a terminal, unless -q is specified. This flag
forces progress status even if the standard error stream is not
directed to a terminal.
--no-recurse-submodules, --recurse-submodules=check|on-demand|only|no
May be used to make sure all submodule commits used by the revisions
to be pushed are available on a remote-tracking branch. If check is
used Git will verify that all submodule commits that changed in the
revisions to be pushed are available on at least one remote of the
submodule. If any commits are missing the push will be aborted and
exit with non-zero status. If on-demand is used all submodules that
changed in the revisions to be pushed will be pushed. If on-demand
was not able to push all necessary revisions it will also be aborted
and exit with non-zero status. If only is used all submodules will
be pushed while the superproject is left unpushed. A value of no or
using --no-recurse-submodules can be used to override the
push.recurseSubmodules configuration variable when no submodule
recursion is required.
When using on-demand or only, if a submodule has a
"push.recurseSubmodules={on-demand,only}" or "submodule.recurse"
configuration, further recursion will occur. In this case, "only" is
treated as "on-demand".
--[no-]verify
Toggle the pre-push hook (see githooks(5)). The default is --verify,
giving the hook a chance to prevent the push. With --no-verify, the
hook is bypassed completely.
-4, --ipv4
Use IPv4 addresses only, ignoring IPv6 addresses.
-6, --ipv6
Use IPv6 addresses only, ignoring IPv4 addresses.
GIT URLS
In general, URLs contain information about the transport protocol, the
address of the remote server, and the path to the repository. Depending
on the transport protocol, some of this information may be absent.
Git supports ssh, git, http, and https protocols (in addition, ftp and
ftps can be used for fetching, but this is inefficient and deprecated;
do not use them).
The native transport (i.e. git:// URL) does no authentication and should
be used with caution on unsecured networks.
The following syntaxes may be used with them:
ssh://[<user>@]<host>[:<port>]/<path-to-git-repo>
git://<host>[:<port>]/<path-to-git-repo>
http[s]://<host>[:<port>]/<path-to-git-repo>
ftp[s]://<host>[:<port>]/<path-to-git-repo>
An alternative scp-like syntax may also be used with the ssh protocol:
• [<user>@]<host>:/<path-to-git-repo>
This syntax is only recognized if there are no slashes before the first
colon. This helps differentiate a local path that contains a colon. For
example the local path foo:bar could be specified as an absolute path or
./foo:bar to avoid being misinterpreted as an ssh url.
The ssh and git protocols additionally support ~<username> expansion:
ssh://[<user>@]<host>[:<port>]/~<user>/<path-to-git-repo>
git://<host>[:<port>]/~<user>/<path-to-git-repo>
• [<user>@]<host>:~<user>/<path-to-git-repo>
For local repositories, also supported by Git natively, the following
syntaxes may be used:
/path/to/repo.git/
file:///path/to/repo.git/
These two syntaxes are mostly equivalent, except when cloning, when the
former implies --local option. See git-clone(1) for details.
git clone, git fetch and git pull, but not git push, will also accept a
suitable bundle file. See git-bundle(1).
When Git doesnt know how to handle a certain transport protocol, it
attempts to use the remote-<transport> remote helper, if one exists. To
explicitly request a remote helper, the following syntax may be used:
<transport>::<address>
where <address> may be a path, a server and path, or an arbitrary
URL-like string recognized by the specific remote helper being invoked.
See gitremote-helpers(7) for details.
If there are a large number of similarly-named remote repositories and
you want to use a different format for them (such that the URLs you use
will be rewritten into URLs that work), you can create a configuration
section of the form:
[url "<actual-url-base>"]
insteadOf = <other-url-base>
For example, with this:
[url "git://git.host.xz/"]
insteadOf = host.xz:/path/to/
insteadOf = work:
a URL like "work:repo.git" or like "host.xz:/path/to/repo.git" will be
rewritten in any context that takes a URL to be
"git://git.host.xz/repo.git".
If you want to rewrite URLs for push only, you can create a
configuration section of the form:
[url "<actual-url-base>"]
pushInsteadOf = <other-url-base>
For example, with this:
[url "ssh://example.org/"]
pushInsteadOf = git://example.org/
a URL like "git://example.org/path/to/repo.git" will be rewritten to
"ssh://example.org/path/to/repo.git" for pushes, but pulls will still
use the original URL.
REMOTES
The name of one of the following can be used instead of a URL as
<repository> argument:
• a remote in the Git configuration file: $GIT_DIR/config,
• a file in the $GIT_DIR/remotes directory, or
• a file in the $GIT_DIR/branches directory.
All of these also allow you to omit the refspec from the command line
because they each contain a refspec which git will use by default.
Named remote in configuration file
You can choose to provide the name of a remote which you had previously
configured using git-remote(1), git-config(1) or even by a manual edit
to the $GIT_DIR/config file. The URL of this remote will be used to
access the repository. The refspec of this remote will be used by
default when you do not provide a refspec on the command line. The entry
in the config file would appear like this:
[remote "<name>"]
url = <URL>
pushurl = <pushurl>
push = <refspec>
fetch = <refspec>
The <pushurl> is used for pushes only. It is optional and defaults to
<URL>. Pushing to a remote affects all defined pushurls or all defined
urls if no pushurls are defined. Fetch, however, will only fetch from
the first defined url if multiple urls are defined.
Named file in $GIT_DIR/remotes
You can choose to provide the name of a file in $GIT_DIR/remotes. The
URL in this file will be used to access the repository. The refspec in
this file will be used as default when you do not provide a refspec on
the command line. This file should have the following format:
URL: one of the above URL formats
Push: <refspec>
Pull: <refspec>
Push: lines are used by git push and Pull: lines are used by git pull
and git fetch. Multiple Push: and Pull: lines may be specified for
additional branch mappings.
Named file in $GIT_DIR/branches
You can choose to provide the name of a file in $GIT_DIR/branches. The
URL in this file will be used to access the repository. This file should
have the following format:
<URL>#<head>
<URL> is required; #<head> is optional.
Depending on the operation, git will use one of the following refspecs,
if you dont provide one on the command line. <branch> is the name of
this file in $GIT_DIR/branches and <head> defaults to master.
git fetch uses:
refs/heads/<head>:refs/heads/<branch>
git push uses:
HEAD:refs/heads/<head>
OUTPUT
The output of "git push" depends on the transport method used; this
section describes the output when pushing over the Git protocol (either
locally or via ssh).
The status of the push is output in tabular form, with each line
representing the status of a single ref. Each line is of the form:
<flag> <summary> <from> -> <to> (<reason>)
If --porcelain is used, then each line of the output is of the form:
<flag> \t <from>:<to> \t <summary> (<reason>)
The status of up-to-date refs is shown only if --porcelain or --verbose
option is used.
flag
A single character indicating the status of the ref:
(space)
for a successfully pushed fast-forward;
+
for a successful forced update;
-
for a successfully deleted ref;
*
for a successfully pushed new ref;
!
for a ref that was rejected or failed to push; and
=
for a ref that was up to date and did not need pushing.
summary
For a successfully pushed ref, the summary shows the old and new
values of the ref in a form suitable for using as an argument to git
log (this is <old>..<new> in most cases, and <old>...<new> for
forced non-fast-forward updates).
For a failed update, more details are given:
rejected
Git did not try to send the ref at all, typically because it is
not a fast-forward and you did not force the update.
remote rejected
The remote end refused the update. Usually caused by a hook on
the remote side, or because the remote repository has one of the
following safety options in effect: receive.denyCurrentBranch
(for pushes to the checked out branch),
receive.denyNonFastForwards (for forced non-fast-forward
updates), receive.denyDeletes or receive.denyDeleteCurrent. See
git-config(1).
remote failure
The remote end did not report the successful update of the ref,
perhaps because of a temporary error on the remote side, a break
in the network connection, or other transient error.
from
The name of the local ref being pushed, minus its refs/<type>/
prefix. In the case of deletion, the name of the local ref is
omitted.
to
The name of the remote ref being updated, minus its refs/<type>/
prefix.
reason
A human-readable explanation. In the case of successfully pushed
refs, no explanation is needed. For a failed ref, the reason for
failure is described.
NOTE ABOUT FAST-FORWARDS
When an update changes a branch (or more in general, a ref) that used to
point at commit A to point at another commit B, it is called a
fast-forward update if and only if B is a descendant of A.
In a fast-forward update from A to B, the set of commits that the
original commit A built on top of is a subset of the commits the new
commit B builds on top of. Hence, it does not lose any history.
In contrast, a non-fast-forward update will lose history. For example,
suppose you and somebody else started at the same commit X, and you
built a history leading to commit B while the other person built a
history leading to commit A. The history looks like this:
B
/
---X---A
Further suppose that the other person already pushed changes leading to
A back to the original repository from which you two obtained the
original commit X.
The push done by the other person updated the branch that used to point
at commit X to point at commit A. It is a fast-forward.
But if you try to push, you will attempt to update the branch (that now
points at A) with commit B. This does not fast-forward. If you did so,
the changes introduced by commit A will be lost, because everybody will
now start building on top of B.
The command by default does not allow an update that is not a
fast-forward to prevent such loss of history.
If you do not want to lose your work (history from X to B) or the work
by the other person (history from X to A), you would need to first fetch
the history from the repository, create a history that contains changes
done by both parties, and push the result back.
You can perform "git pull", resolve potential conflicts, and "git push"
the result. A "git pull" will create a merge commit C between commits A
and B.
B---C
/ /
---X---A
Updating A with the resulting merge commit will fast-forward and your
push will be accepted.
Alternatively, you can rebase your change between X and B on top of A,
with "git pull --rebase", and push the result back. The rebase will
create a new commit D that builds the change between X and B on top of
A.
B D
/ /
---X---A
Again, updating A with this commit will fast-forward and your push will
be accepted.
There is another common situation where you may encounter
non-fast-forward rejection when you try to push, and it is possible even
when you are pushing into a repository nobody else pushes into. After
you push commit A yourself (in the first picture in this section),
replace it with "git commit --amend" to produce commit B, and you try to
push it out, because forgot that you have pushed A out already. In such
a case, and only if you are certain that nobody in the meantime fetched
your earlier commit A (and started building on top of it), you can run
"git push --force" to overwrite it. In other words, "git push --force"
is a method reserved for a case where you do mean to lose history.
EXAMPLES
git push
Works like git push <remote>, where <remote> is the current branchs
remote (or origin, if no remote is configured for the current
branch).
git push origin
Without additional configuration, pushes the current branch to the
configured upstream (branch.<name>.merge configuration variable) if
it has the same name as the current branch, and errors out without
pushing otherwise.
The default behavior of this command when no <refspec> is given can
be configured by setting the push option of the remote, or the
push.default configuration variable.
For example, to default to pushing only the current branch to origin
use git config remote.origin.push HEAD. Any valid <refspec> (like
the ones in the examples below) can be configured as the default for
git push origin.
git push origin :
Push "matching" branches to origin. See <refspec> in the OPTIONS
section above for a description of "matching" branches.
git push origin master
Find a ref that matches master in the source repository (most
likely, it would find refs/heads/master), and update the same ref
(e.g. refs/heads/master) in origin repository with it. If master
did not exist remotely, it would be created.
git push origin HEAD
A handy way to push the current branch to the same name on the
remote.
git push mothership master:satellite/master dev:satellite/dev
Use the source ref that matches master (e.g. refs/heads/master) to
update the ref that matches satellite/master (most probably
refs/remotes/satellite/master) in the mothership repository; do the
same for dev and satellite/dev.
See the section describing <refspec>... above for a discussion of
the matching semantics.
This is to emulate git fetch run on the mothership using git push
that is run in the opposite direction in order to integrate the work
done on satellite, and is often necessary when you can only make
connection in one way (i.e. satellite can ssh into mothership but
mothership cannot initiate connection to satellite because the
latter is behind a firewall or does not run sshd).
After running this git push on the satellite machine, you would ssh
into the mothership and run git merge there to complete the
emulation of git pull that were run on mothership to pull changes
made on satellite.
git push origin HEAD:master
Push the current branch to the remote ref matching master in the
origin repository. This form is convenient to push the current
branch without thinking about its local name.
git push origin master:refs/heads/experimental
Create the branch experimental in the origin repository by copying
the current master branch. This form is only needed to create a new
branch or tag in the remote repository when the local name and the
remote name are different; otherwise, the ref name on its own will
work.
git push origin :experimental
Find a ref that matches experimental in the origin repository (e.g.
refs/heads/experimental), and delete it.
git push origin +dev:master
Update the origin repositorys master branch with the dev branch,
allowing non-fast-forward updates. This can leave unreferenced
commits dangling in the origin repository. Consider the following
situation, where a fast-forward is not possible:
o---o---o---A---B origin/master
\
X---Y---Z dev
The above command would change the origin repository to
A---B (unnamed branch)
/
o---o---o---X---Y---Z master
Commits A and B would no longer belong to a branch with a symbolic
name, and so would be unreachable. As such, these commits would be
removed by a git gc command on the origin repository.
SECURITY
The fetch and push protocols are not designed to prevent one side from
stealing data from the other repository that was not intended to be
shared. If you have private data that you need to protect from a
malicious peer, your best option is to store it in another repository.
This applies to both clients and servers. In particular, namespaces on a
server are not effective for read access control; you should only grant
read access to a namespace to clients that you would trust with read
access to the entire repository.
The known attack vectors are as follows:
1. The victim sends "have" lines advertising the IDs of objects it has
that are not explicitly intended to be shared but can be used to
optimize the transfer if the peer also has them. The attacker
chooses an object ID X to steal and sends a ref to X, but isnt
required to send the content of X because the victim already has it.
Now the victim believes that the attacker has X, and it sends the
content of X back to the attacker later. (This attack is most
straightforward for a client to perform on a server, by creating a
ref to X in the namespace the client has access to and then fetching
it. The most likely way for a server to perform it on a client is to
"merge" X into a public branch and hope that the user does
additional work on this branch and pushes it back to the server
without noticing the merge.)
2. As in #1, the attacker chooses an object ID X to steal. The victim
sends an object Y that the attacker already has, and the attacker
falsely claims to have X and not Y, so the victim sends Y as a delta
against X. The delta reveals regions of X that are similar to Y to
the attacker.
CONFIGURATION
Everything below this line in this section is selectively included from
the git-config(1) documentation. The content is the same as whats found
there:
push.autoSetupRemote
If set to "true" assume --set-upstream on default push when no
upstream tracking exists for the current branch; this option takes
effect with push.default options simple, upstream, and current. It
is useful if by default you want new branches to be pushed to the
default remote (like the behavior of push.default=current) and you
also want the upstream tracking to be set. Workflows most likely to
benefit from this option are simple central workflows where all
branches are expected to have the same name on the remote.
push.default
Defines the action git push should take if no refspec is given
(whether from the command-line, config, or elsewhere). Different
values are well-suited for specific workflows; for instance, in a
purely central workflow (i.e. the fetch source is equal to the push
destination), upstream is probably what you want. Possible values
are:
nothing - do not push anything (error out) unless a refspec is
given. This is primarily meant for people who want to avoid
mistakes by always being explicit.
current - push the current branch to update a branch with the
same name on the receiving end. Works in both central and
non-central workflows.
upstream - push the current branch back to the branch whose
changes are usually integrated into the current branch (which is
called @{upstream}). This mode only makes sense if you are
pushing to the same repository you would normally pull from
(i.e. central workflow).
tracking - This is a deprecated synonym for upstream.
simple - push the current branch with the same name on the
remote.
If you are working on a centralized workflow (pushing to the
same repository you pull from, which is typically origin), then
you need to configure an upstream branch with the same name.
This mode is the default since Git 2.0, and is the safest option
suited for beginners.
matching - push all branches having the same name on both ends.
This makes the repository you are pushing to remember the set of
branches that will be pushed out (e.g. if you always push maint
and master there and no other branches, the repository you push
to will have these two branches, and your local maint and master
will be pushed there).
To use this mode effectively, you have to make sure all the
branches you would push out are ready to be pushed out before
running git push, as the whole point of this mode is to allow
you to push all of the branches in one go. If you usually finish
work on only one branch and push out the result, while other
branches are unfinished, this mode is not for you. Also this
mode is not suitable for pushing into a shared central
repository, as other people may add new branches there, or
update the tip of existing branches outside your control.
This used to be the default, but not since Git 2.0 (simple is
the new default).
push.followTags
If set to true, enable --follow-tags option by default. You may
override this configuration at time of push by specifying
--no-follow-tags.
push.gpgSign
May be set to a boolean value, or the string if-asked. A true value
causes all pushes to be GPG signed, as if --signed is passed to git-
push(1). The string if-asked causes pushes to be signed if the
server supports it, as if --signed=if-asked is passed to git push. A
false value may override a value from a lower-priority config file.
An explicit command-line flag always overrides this config option.
push.pushOption
When no --push-option=<option> argument is given from the command
line, git push behaves as if each <value> of this variable is given
as --push-option=<value>.
This is a multi-valued variable, and an empty value can be used in a
higher priority configuration file (e.g. .git/config in a
repository) to clear the values inherited from a lower priority
configuration files (e.g. $HOME/.gitconfig).
Example:
/etc/gitconfig
push.pushoption = a
push.pushoption = b
~/.gitconfig
push.pushoption = c
repo/.git/config
push.pushoption =
push.pushoption = b
This will result in only b (a and c are cleared).
push.recurseSubmodules
May be "check", "on-demand", "only", or "no", with the same behavior
as that of "push --recurse-submodules". If not set, no is used by
default, unless submodule.recurse is set (in which case a true value
means on-demand).
push.useForceIfIncludes
If set to "true", it is equivalent to specifying --force-if-includes
as an option to git-push(1) in the command line. Adding
--no-force-if-includes at the time of push overrides this
configuration setting.
push.negotiate
If set to "true", attempt to reduce the size of the packfile sent by
rounds of negotiation in which the client and the server attempt to
find commits in common. If "false", Git will rely solely on the
servers ref advertisement to find commits in common.
push.useBitmaps
If set to "false", disable use of bitmaps for "git push" even if
pack.useBitmaps is "true", without preventing other git operations
from using bitmaps. Default is true.
GIT
Part of the git(1) suite
Git 2.48.1 01/14/2025 GIT-PUSH(1)

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@@ -0,0 +1,57 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="Chat with your buddies like it's the late 90's!"/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="/navigation/rules.html">Rules</a>
<a href="/navigation/servers.html">Servers</a>
<a href="/navigation/maplist.html">Map list</a>
<a href="/navigation/about.html">About us</a>
<a href="/navigation/donate.html">Donations</a>
<a href="/navigation/patchnotes.html" id="afix">Patch notes</a>
<a href="/navigation/bestplayers.html" id="afix">Best players</a>
<a href="/navigation/screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<iframe src="https://webchat.oftc.net/?channels=y2k.cs&uio=OT10cnVlJjExPTEzMw1a"></iframe>
</div>
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Tuesday, February 4th, 2025 @ 14:42 EET<br> email us: y2k.cs@proton.me</p>
<a href="https://wiby.org/" id="aimage" target="_blank"><img width="88px" height="31px" src="https://wiby.org/about/wiby.org.gif" alt="wiby.org"></a>
<a href="https://www.w3schools.com/html/html_responsive.asp" id="aimage" target="_blank"><img width="88px" height="31px" src="https://seirdy.one/p/b/mobilefriendly.1035495686.png" alt="we're mobile friendly now!"></a>
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<link rel="icon" type="image/png" href="logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="The official y2k.cs community website!"/>
<link rel="stylesheet" href="style.css">
</head>
<body>
@@ -14,41 +19,62 @@
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="rules.html">Rules</a>
<a href="servers.html">Servers</a>
<a href="maplist.html">Map list</a>
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="/navigation/rules.html">Rules</a>
<a href="/navigation/servers.html">Servers</a>
<a href="/navigation/maplist.html">Map list</a>
<a href="/navigation/about.html">About us</a>
<a href="/navigation/donate.html">Donations</a>
<a href="/navigation/patchnotes.html" id="afix">Patch notes</a>
<a href="/navigation/bestplayers.html" id="afix">Best players</a>
<a href="/navigation/screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddle">
<h2>[<span id="chatcolor">RSS</span>, <span id="tcolor">Colour</span><span id="ctcolor"> Syntaxing</span> &<span id="gcolor"> Embedded Thumbnails</span>]</h2>
<h4>[Friday, February 7th, 2025]</h4>
<hr size="1" noshade>
<p>After some tinkering with XML files, we managed to add RSS support. So now you can subscribe to keep in touch with our latest events, updates and blog posts! For those who are in our discord server, you can now pick the <b>@News</b> role in our <b>#pick-your-roles</b> channel to get pinged when there's a new update. <br>
<span id="smoltext">If you're on a browser like <b style="color:grey;">"Pale Moon"</b>, then you can click <a href="https://y2kcs.neocities.org/news.xml" id="adless"> here</a> to subscribe to our news feed!</p>
<p>We added "<span id="tcolor">Colour</span> <span id="ctcolor">Syntaxing</span>" to some parts of our webpage, mostly for updates & patch notes related to "Counter-Strike", thus the resembling colours. Here's what each colour represents:</p>
<ul>
<li id="chatcolor">This colour is used for representing maps & in-game chat quotes. </li>
<li id="tcolor">This colour is used for representing T-side related things, in-game chat quotes & it's the colour we use when we mention our #Deathmatch server.</li>
<li id="ctcolor">This colour is used for representing CT-side related things, in-game chat quotes & it's the colour we use when we mention our #Classic server.</li>
<li id="gcolor"> This colour is used for representing in-game commands & chat quotes. </li>
<li id="speccolor">We also have this colour which is the spectate colour in "Counter-Strike" but we haven't figured out where we want to use this yet :/</li>
</ul>
<p>We managed to make embedded thumbnails for our website so now when you send a link of our website on to any social media platform, it should display our community logo instead of a screenshot of our website.<br>
<b>Happy browsing!</b><br>
<span style="color:grey;"> [ waterjones ]</span></p>
<h2>[Mobile & widescreen support]</h2> <h4>[Friday, January 31st, 2025]</h4>
<hr size="1" noshade>
<p>After a long battle with spaghetti code, we finally managed to make our website have the <b>"Responsive Web Design".</b> Now you can view this website on your phone without having to turn on the <b>Desktop mode!</b><br>
<span id="smoltext">The websites content has also been adjusted for more comfortable content viewing on widescreen resolutions.</p>
<figure>
<center>
<img src="responsive.gif" alt="Boxes go brrr" class="clickable-image" title="You can click & hold on the GIF to make it bigger.">
<img src="image/responsive.gif" alt="Boxes go brrr" class="clickable-image" title="You can click & hold on the GIF to make it bigger.">
</center>
</figure>
<p>We moved the top bar navigation to the side, so everything is in one place & we also finished our <a href="donate.html" id="adless" style="color:white; text-decoration: none;"><b>donation</b></a> page so if you want to pitch in a euro or two, now you can.</p>
<p>We moved all the patch notes from our Discord server to here, so if you're curious about our history & progression, you can check it out <a href="patchnotes.html" id="adless" style="color: white; text-decoration: none;"><b>here!</b></a><br>
<p>We moved the top bar navigation to the side, so everything is in one place & we also finished our <a href="/navigatoin/donate.html" id="adless" style="color:white; text-decoration: none;"><b>donation</b></a> page so if you want to pitch in a euro or two, now you can.</p>
<p>We moved all the patch notes from our Discord server to here, so if you're curious about our history & progression, you can check it out <a href="/navigation/patchnotes.html" id="adless" style="color: white; text-decoration: none;"><b>here!</b></a><br>
<span id="smoltext">I think there are some new patch notes from today!</span></p>
<p>This website's code is now open source & you can check it out at <a href="https://git.x1b.dev/waterjones/y2k.website" id="adless" style="text-decoration: none; color: white;"><b>git.x1b.dev!</b></a><br>
<span id="smoltext">Contributions for making our website more optimized are welcome as well.</p>
<p>We have moved from <b>quakenet.org</b> to <b>oftc.net</b> for our IRC chatroom.<br>
<span id="smoltext">You can use the <b style="color:grey;">/connect irc.oft.net</b> command to connect to the server and <b style="color:grey;">/join #y2k.cs</b> command to join our chatroom on your prefered IRC client. Or you can simply use the built-in qwebirc interface on our <a href="irc.html" id="adless">IRC</a> page.</p>
<span id="smoltext">You can use the <b style="color:grey;">/connect irc.oft.net</b> command to connect to the server and <b style="color:grey;">/join #y2k.cs</b> command to join our chatroom on your prefered IRC client. Or you can simply use the built-in qwebirc interface on our <a href="/communication/irc.html" id="adless">IRC</a> page.</p>
<p>We're also happy to announce that you can now find us on <a href="https://wiby.org/" id="adless" style="color: white; text-decoration: none"><b>wiby.org!</b></a> So from now on, we will have a cool looking wiby.org badge at the bottom of our site with plenty of other late 90's inspired badges.<br>
<span id="smoltext">For those who are unaware, this search engine indexes old look-alike webpages with simple html code but you can also <a href="https://wiby.org/submit/"id="adless">submit</a> your own page on their search engine which is what we did. Didn't expect us to actually turn up on their search engine so that's pretty awesome!</span></p>
<span id="smoltext">For those who are unaware, this search engine indexes old look-alike webpages with simple html code but you can also <a href="https://wiby.org/submit/"id="adless">submit</a> your own page on their search engine which is what we did. Didn't expect us to actually turn up on their search engine so that's pretty awesome!</span><br>
<b>Happy scrolling!</b>
<p style="color:grey;"> [ waterjones ]</p>
<h2>[Website changes]</h2> <h4>[Friday, January 24th, 2025]</h4>
@@ -61,7 +87,7 @@
Now you can leave a comment regarding this website, our commmunity, our servers or just say hi!<br><span id="smoltext"> Bad actors will get their comments deleted & probably banned from commenting on the guestbook.</p>
<p> The fonts on our website have changed from a default user font to a web safe font. This was done in order to make our site have a more overall consistent look on all web browsers & to accommodate for resolutions of the past. Here's the first example:</p>
<figure>
<img src="example1.png" alt="First Example" class="clickable-image" title="You can click & hold on the image to make it bigger.">
<img src="image/example1.png" alt="First Example" class="clickable-image" title="You can click & hold on the image to make it bigger.">
<figcaption>The default font on my system is "Trebuchet MS" at the size of twelve pixels so the text is a bit too big for this resolution.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution.
</span>
@@ -69,7 +95,7 @@
</figure>
<p>By changing to a smaller font, we not only made the website load properly on a lower resolution, but we also managed to make the site look more closer to the era of the 2000's:</p>
<figure>
<img src="example2.png" alt="Second Example" class="clickable-image"title="You can click & hold on the image to make it bigger.">
<img src="image/example2.png" alt="Second Example" class="clickable-image"title="You can click & hold on the image to make it bigger.">
<figcaption>Now everything fits perfectly.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution.
</span>
@@ -81,8 +107,8 @@
<br><span style="color:grey;"> [ waterjones ]</span></p>
<h2>[Full Release]</h2> <h4>[Friday, January 17th, 2025]</h4>
<hr size="1" noshade>
<p>Finally, after a little over a year of ups and downs, we finally got a full release! We got both <b>#Deathmatch</b> & <b>#Classic</b> servers working 24/7 & we got a website working too which you're viewing at this very moment! Everything is finally falling into it's place.</p>
<p> We did a lot of changes with this release - mostly making our servers as vanilla as possible. We removed a <b>LOT</b> of maps, only keeping the default ones while adding a few more popular community made ones. You can now check the current map list in the top bar. We also removed unused in-game commands such as <b>/rs</b>! And for those who played here while the servers were in testing phase might remember music playing when joining in. That has also been removed for the foreseeable future. Overall a massive overhaul!</p>
<p>Finally, after a little over a year of ups and downs, we finally got a full release! We got both <b id="tcolor">#Deathmatch</b> & <b id="ctcolor">#Classic</b> servers working 24/7 & we got a website working too which you're viewing at this very moment! Everything is finally falling into it's place.</p>
<p> We did a lot of changes with this release - mostly making our servers as vanilla as possible. We removed a <b>LOT</b> of maps, only keeping the default ones while adding a few more popular community made ones. You can now check the current map list in the top bar. We also removed unused in-game commands such as <b id="gcolor">/rs</b>! And for those who played here while the servers were in testing phase might remember music playing when joining in. That has also been removed for the foreseeable future. Overall a massive overhaul!</p>
<p> We're finally moving into the right direction & We cannot wait to see you all playing on our servers!<br>
<b>Happy fragging!</b>
<br><span style="color:grey;"> [ waterjones ]</span></p>
@@ -94,17 +120,17 @@
<li>friedman6523<br>
<li>robg6364<br>
</ol>
<h4>Best #Deathmatch players:</h4>
<h4>Best <span id="tcolor">#Deathmatch</span> players:</h4>
<ol>
<li>exoo~~ limun<br>
<li>y2k.kencarson<br>
<li>poppinbeans<br>
<li>jFs<br>
<li>BE<br>
</ol>
<h4>Best #Classic players:</h4>
<h4>Best <span id="ctcolor">#Classic</span> players:</h4>
<ol>
<li>pedra<br>
<li>Romu<br>
<li>Bryst<br>
<li>bichugan<br>
<li>КуниПрофи7870<br>
<li>300<br>
</ol>
<p style="color:grey;font-size:10px;">Creator & Head Admin are not accounted for!</p>
</div>
@@ -112,13 +138,13 @@
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Friday, January 31st, 2025 @ 08:56 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Saturday, February 8th, 2025 @ 13:13 EET<br> email us: y2k.cs@proton.me</p>
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@@ -1,48 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="logo.png">
<meta charset="utf-8">
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<div id="grad">
<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="rules.html">Rules</a>
<a href="servers.html">Servers</a>
<a href="maplist.html">Map list</a>
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
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</p>
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<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 18:32 EET<br> email us: y2k.cs@proton.me</p>
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@@ -1,158 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="grad">
<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="rules.html">Rules</a>
<a href="servers.html">Servers</a>
<a href="maplist.html">Map list</a>
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[Map list]</h2>
<h3>[for #Deathmatch]</h3>
<hr size="1" noshade>
<h4>[Aim maps]</h4>
<ul>
<li>aim_headshot
<li>aim_map
</ul>
<h4>[Hostage maps]</h4>
<ul>
<li>cs_747
<li>cs_assault
<li>cs_backalley
<li>cs_estate
<li>cs_havana
<li>cs_italy
<li>cs_mansion
<li>cs_militia
<li>cs_office
<li>cs_siege
</ul>
<h4>[Defusal maps]</h4>
<ul>
<li>de_aztec
<li>de_cbble
<li>de_chateau
<li>de_dust
<li>de_dust2
<li>de_inferno
<li>de_mirage
<li>de_nuke
<li>de_rats
<li>de_piranesi
<li>de_prodigy
<li>de_storm
<li>de_survivor
<li>de_torn
<li>de_train
<li>de_tuscan
<li>de_vertigo
</ul>
<h4>[Fight yard maps]</h4>
<ul>
<li>fy_iceworld
<li>fy_pool_day
<li>fy_snow
</ul>
</div>
<div class="boxmiddleright">
<h2>[Map list]</h2>
<h3>[for #Classic]</h3>
<hr size="1" noshade>
<h4>[Aim maps]</h4>
<ul>
<li>aim_headshot
<li>aim_map
</ul>
<h4>[Assassination maps]</h4>
<ul>
<li>as_oilrig
</ul>
<h4>[AWP maps]</h4>
<ul>
<li>awp_4one
<li>awp_bycastor
<li>awp_city
<li>awp_dust
<li>awp_india
<li>awp_library
</ul>
<h4>[Hostage maps]</h4>
<ul>
<li>cs_747
<li>cs_assault
<li>cs_backalley
<li>cs_estate
<li>cs_havana
<li>cs_italy
<li>cs_militia
<li>cs_office
<li>cs_siege
</ul>
<h4>[Defusal maps]</h4>
<ul>
<li>de_airstrip
<li>de_aztec
<li>de_cbble
<li>de_chateau
<li>de_dust
<li>de_dust2
<li>de_inferno
<li>de_mirage
<li>de_nuke
<li>de_piranesi
<li>de_prodigy
<li>de_storm
<li>de_survivor
<li>de_torn
<li>de_train
<li>de_tuscan
<li>de_vertigo
<li>de_westwood
</ul>
<h4>[Fight yard maps]</h4>
<ul>
<li>fy_iceworld
<li>fy_pool_day
<li>fy_snow
</ul>
</div>
</div>
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 15:59 EET<br> email us: y2k.cs@proton.me</p>
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</div>
</center>
</body>
</html>

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@@ -2,14 +2,19 @@
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="logo.png">
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="Read about our community project here!"/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
@@ -20,14 +25,17 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="news/csdmupdate.html" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
@@ -47,13 +55,13 @@
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 15:57 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Tuesday, February 4th, 2025 @ 14:41 EET<br> email us: y2k.cs@proton.me</p>
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@@ -0,0 +1,92 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="Check our last months leaderbaord here!"/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="rules.html">Rules</a>
<a href="servers.html">Servers</a>
<a href="maplist.html">Map list</a>
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[#Deathmatch]</h2>
<h4>[January 2025]</h4>
<hr size="1" noshade>
<ol>
<li>y2k.kencarson <span style="color:grey">(with 965 points)</span>
<li>poppinbeans <span style="color:grey">(with 440 points)</span>
<li>exoo~~ limun <span style="color:grey">(with 419 points)</span>
<li>jFs <span style="color:grey">(with 303 points)</span>
<li>Tom Finland <span style="color:grey">(with 278 points)</span>
<li>DriftAddicted <span style="color:grey">(with 264 points)</span>
<li>乇り乙ズ <span style="color:grey">(with 252 points)</span>
<li>.::OuSsAmA::. <span style="color:grey">(with 213 points)</span>
<li>MALLUNGOLD.j0NESp <span style="color:grey">(with 176) points</span>
<li>{SNT}KhinkalWengallbiev <span style="color:grey">(with 147 points)</span>
</ol>
<p id="smoltext">Due to the site being static, some nicknames might be misspelled.</p>
</div>
<div class="boxmiddleright">
<h2>[#Classic]</h2>
<h4>[January 2025]</h4>
<hr size="1" noshade>
<ol>
<li>pedra <span style="color:grey">(with 296 points)</span>
<li>Romu <span style="color:grey">(with 189 points)</span>
<li>Byrst <span style="color:grey">(with 145 points)</span>
<li>хуй цыгана <span style="color:grey">(with 114 points)</span>
<li>boatshoess <span style="color:grey">(with 92 points)</span>
<li>Den <span style="color:grey">(with 74 points)</span>
<li>Effective <span style="color:grey">(with 62 points)</span>
<li>Konstapeln Jimi <span style="color:grey">(with 53 points)</span>
<li>ville <span style="color:grey">(with 42 points)</span>
<li>[SUPREME]RODOS <span style="color:grey">(with 36 points)</span>
</ol>
<p id="smoltext">Due to the site being static, some nicknames might be misspelled.</p>
</div>
</div>
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Tuesday, February 4th, 2025 @ 14:54 EET<br> email us: y2k.cs@proton.me</p>
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@@ -2,14 +2,20 @@
<html>
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<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="If you want to pitch in an euro for our project, you can do that here!"/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
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@@ -20,35 +26,39 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[Donations are now welcome!]</h2>
<hr size="1" noshade>
<h4>[What are the benefits of donating?]</h4>
<p>By donating, you're helping us to make our servers run 24/7. You're also getting a <b>Supporter</b> role on our Discord server which lets you get all the upcoming content sooner than everyone else & you're ALSO getting a <b>[Supporter]</b> role on our "Counter-Strike" servers which acts as a VIP. That means Slot reservations and parachute access.<br>
<p>By donating, you're helping us to make our servers run 24/7. You're also getting a <b>Supporter</b> role on our Discord server which lets you get all the upcoming content sooner than everyone else & you're ALSO getting a <b id="gcolor">[Supporter]</b> role on our "Counter-Strike" servers which acts as a <span id="gcolor">VIP.</span> That means Slot reservations and parachute access.<br>
<span id="smoltext">Once you do donate, please send us your SteamID via our <a href="mailto:y2k.cs@proton.me" id="adless" target="_blank">email</a> or DM the owner on Discord: <b style="color:grey;">@waterjones</b> so we could give your roles.<span></p>
<h4>[How do I donate]?</h4>
<p>We now have a <span><a href="https://ko-fi.com/waterjones" id="adless" target="_blank"><b>Ko-fi</b></a><span> page! You can do one-time donations but if you want to keep supporting the project, you can do it monthly as well.<br>
<p>We now have a <span><a href="https://ko-fi.com/waterjones" id="adless" target="_blank"><b>Ko-fi</b></a><span> page! You can do one-time donations but if you want to keep supporting the project, you can do it monthly as well.<br>
<span id="smoltext">We tried making the minimum amount as low as possible.<span></p>
<h4>[Donation goals]</h4>
<p>Our donation goal is yearly. To make our servers run 24/7 for a solid year, our goal needs to be roughly around 55.08 Euro. Any excess money will be put aside for other projects such as additional community servers, prize pools for community events or simply donated to charity.<br>
<span id="smoltext">Keep in mind that new community servers will increase the yearly goal!</span></p>
<h4>[How much donations we got this year?]</h4>
<p>This year we got<b> 0 / 55.08 Euro.</b><br>
<p>This year we got<b> 56 / 55.08 Euro.</b><br>
<span id="smoltext">The info might not always be correct because our site is static & everything is being written by hand.</span></p>
<h4>[People who donated]</h4>
<b>
<ul>
<li>N/A
<li>1911 has donated 56 euros<br>
<span id="smoltext">To a promising year, I guess lmao.</span>
<ul>
</b>
</div>
@@ -56,13 +66,13 @@
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 15:57 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Wednesday, February 5th, 2025 @ 12:29 EET<br> email us: y2k.cs@proton.me</p>
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View File

@@ -0,0 +1,168 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="You can check out our current map list here!"/>
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</head>
<body>
<div id="grad">
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="rules.html">Rules</a>
<a href="servers.html">Servers</a>
<a href="maplist.html">Map list</a>
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[Map list]</h2>
<h3>[for <span id="tcolor">#Deathmatch</span>]</h3>
<hr size="1" noshade>
<h4>[Aim maps]</h4>
<ul>
<li id="chatcolor">aim_headshot
<li id="chatcolor">aim_map
</ul>
<h4>[Hostage maps]</h4>
<ul>
<li id="chatcolor">cs_747
<li id="chatcolor">cs_assault
<li id="chatcolor">cs_backalley
<li id="chatcolor">cs_estate
<li id="chatcolor">cs_havana
<li id="chatcolor">cs_italy
<li id="chatcolor">cs_mansion
<li id="chatcolor">cs_militia
<li id="chatcolor">cs_office
<li id="chatcolor">cs_siege
</ul>
<h4>[Defusal maps]</h4>
<ul>
<li id="chatcolor">de_airstrip
<li id="chatcolor">de_aztec
<li id="chatcolor">de_cbble
<li id="chatcolor">de_chateau
<li id="chatcolor">de_dust
<li id="chatcolor">de_dust2
<li id="chatcolor">de_inferno
<li id="chatcolor">de_mirage
<li id="chatcolor">de_nuke
<li id="chatcolor">de_rats
<li id="chatcolor">de_piranesi
<li id="chatcolor">de_prodigy
<li id="chatcolor">de_storm
<li id="chatcolor">de_survivor
<li id="chatcolor">de_torn
<li id="chatcolor">de_train
<li id="chatcolor">de_tuscan
<li id="chatcolor">de_vertigo
</ul>
<h4>[Fight yard maps]</h4>
<ul>
<li id="chatcolor">fy_iceworld
<li id="chatcolor">fy_pool_day
<li id="chatcolor">fy_snow
</ul>
</div>
<div class="boxmiddleright">
<h2>[Map list]</h2>
<h3>[for <span id="ctcolor">#Classic</span>]</h3>
<hr size="1" noshade>
<h4>[Aim maps]</h4>
<ul>
<li id="chatcolor">aim_headshot
<li id="chatcolor">aim_map
</ul>
<h4>[Assassination maps]</h4>
<ul>
<li id="chatcolor">as_oilrig
</ul>
<h4>[AWP maps]</h4>
<ul>
<li id="chatcolor">awp_4one
<li id="chatcolor">awp_bycastor
<li id="chatcolor">awp_city
<li id="chatcolor">awp_dust
<li id="chatcolor">awp_india
<li id="chatcolor">awp_library
</ul>
<h4>[Hostage maps]</h4>
<ul>
<li id="chatcolor">cs_747
<li id="chatcolor">cs_assault
<li id="chatcolor">cs_backalley
<li id="chatcolor">cs_estate
<li id="chatcolor">cs_havana
<li id="chatcolor">cs_italy
<li id="chatcolor">cs_militia
<li id="chatcolor">cs_office
<li id="chatcolor">cs_siege
</ul>
<h4>[Defusal maps]</h4>
<ul>
<li id="chatcolor">de_airstrip
<li id="chatcolor">de_aztec
<li id="chatcolor">de_cbble
<li id="chatcolor">de_chateau
<li id="chatcolor">de_dust
<li id="chatcolor">de_dust2
<li id="chatcolor">de_inferno
<li id="chatcolor">de_mirage
<li id="chatcolor">de_nuke
<li id="chatcolor">de_piranesi
<li id="chatcolor">de_prodigy
<li id="chatcolor">de_storm
<li id="chatcolor">de_survivor
<li id="chatcolor">de_torn
<li id="chatcolor">de_train
<li id="chatcolor">de_tuscan
<li id="chatcolor">de_vertigo
<li id="chatcolor">de_westwood
</ul>
<h4>[Fight yard maps]</h4>
<ul>
<li id="chatcolor">fy_iceworld
<li id="chatcolor">fy_pool_day
<li id="chatcolor">fy_snow
</ul>
</div>
</div>
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Tuesday, February 4th, 2025 @ 14:43 EET<br> email us: y2k.cs@proton.me</p>
<a href="https://wiby.org/" id="aimage" target="_blank"><img width="88px" height="31px" src="https://wiby.org/about/wiby.org.gif" alt="wiby.org"></a>
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View File

@@ -2,14 +2,19 @@
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="logo.png">
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="You can check the patch notes here!"/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
@@ -20,17 +25,67 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[v1.1]</h2>
<h4>[Saturday, February 8th, 2025]</h4>
<hr size="1" noshade>
<h4>[Discord Server Changes]</h4>
<ul>
<li>Added a <b>#news</b> channel!
<li>Tidied up our <b>#forums</b> channel.
</ul>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Changes for <b id="ctcolor">#Classic</b></p>
<p>Made freeze time, max rounds & win limit correspond to the map size:</p>
<ul>
<li><b id="chatcolor">aim_</b>, <b id="chatcolor">awp_</b> & <b id="chatcolor">fy_</b> maps have been set to <b id="chatcolor">mp_freezetime 0</b>, <b id="chatcolor">mp_maxrounds 16</b> & <b id="chatcolor">mp_winlimit 9</b>.
<li><b id="chatcolor">as_</b>, <b id="chatcolor">de_</b> & <b id="chatcolor">cs_</b> maps have been set to <b id="chatcolor">mp_freezetime 4</b>, <b id="chatcolor">mp_maxrounds 30</b> & <b id="chatcolor">mp_winlimit 16</b>.
</ul>
<p>Added two commands:</p>
<ul>
<li><b id="gcolor">/rules</b> - Opens a MOTD window that displays our server rules.
<li> <b id="gcolor">/report</b> - Opens a MOTD window that displays a guide on how to report a cheater.
</ul>
<p>Changes for <b id="tcolor">#Deathmatch</b>
<ul>
<li>Complete <span id="tcolor">Deathmatch</span> overhaul. You can read it <a href="/news/csdmupdate" id="adless"><b>here!</b></a>
<li>Fixed spawn points for <b id="chatcolor">cs_mansion</b>, <b id="chatcolor">de_mirage</b> & <b id="chatcolor">de_tuscan</b>.<br>
<span id="smoltext">If there are more missing maps, <a href="mailto:y2k.cs@proton.me" id="adless">email us!</a></span>
</ul>
<p>Added two commands:</p>
<ul>
<li><b id="gcolor">/rules</b> - Opens a MOTD window that displays our server rules.
<li> <b id="gcolor">/report</b> - Opens a MOTD window that displays a guide on how to report a cheater.
</ul>
<p style="color:grey;">[ waterjones ]</p>
<h2>[v1.06]</h2>
<h4>[Saturday, February 1st, 2025]</h4>
<hr size="1" noshade>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Small changes both for <b id="ctcolor">#Classic</b> & <b id="tcolor">#Deathmatch</b> </p>
<ul>
<li>Fixed a bug where <b id="gcolor">/mypoints</b> command would display the following: <b id="chatcolor">Command Disabled</b>.
<li>Changed some of the stat commands:<br>
From <b id="gcolor">/mypoints</b> to <b id="gcolor">/stats</b><br>
From <b id="gcolor">/myrank</b> to <b id="gcolor">/rank</b><br>
<li>The ranks have been reset! Check out the top ten players from this years January <a href="bestplayers.html" id="adless" style="color:white;">here!</a>
</ul>
<p style="color:grey;">[ waterjones ]</p>
<h2> [v1.05]
<h4>[Friday, January 31st, 2025]</h4>
<hr size="1" noshade>
@@ -40,20 +95,20 @@
<li>Changed the <b>#patch-notes</b> format.
</ul>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Changes for <b>#Classic</b></p>
<p>Changes for <b id="ctcolor">#Classic</b></p>
<ul>
<li>The round time has been increased from <b>1:45</b> to <b>2:30</b> minutes.<br>
<span id="smoltext">The time limit is still kept at 90 minutes.</span>
<li>We introduced a win limit. Win <b>sixteen</b> rounds for a map change to occur.<br>
<span id="smoltext">The round limit is still kept at 30 rounds.</span>
<li>We changed how spectating works. Now you can spectate your own team in <b>first-person only.</b>
<li>Players now can <b>chat with spectators</b> & vise versa.<br>
<li>We changed how <span id="speccolor">spectating</span> works. Now you can spectate your own team in <b id="speccolor">first-person only.</b>
<li>Players now can <b id="speccolor">chat with spectators</b> & vise versa.<br>
<span id="smoltext">More testing is needed.</span>
</ul>
<p>Changed for <b>#Deathmatch</b></p>
<p>Changed for <b id="tcolor">#Deathmatch</b></p>
<ul>
<li>There's a chance that players on T side would <b>spawn with a C4 on defuse maps</b>. That's no longer the case.
<li>Players can <b>chat with spectators</b> as well.
<li>There's a chance that players on <span id="tcolor">T</span> side would <b>spawn with a <span id="tcolor">C4</span> on <span id="ctcolor">defuse maps</span></b>. That's no longer the case.
<li>Players can <b id="speccolor">chat with spectators</b> as well.
</ul>
<p style="color:grey;">[ waterjones ]</p>
@@ -63,24 +118,24 @@
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>News:<br>
<ul>
<li>The <b>#Public</b> server is now working <b>24/7!</b> You can find the IP in the <b>#server-ip</b> channel.
<li>The <b id="ctcolor">#Public</b> server is now working <b>24/7!</b> You can find the IP in the <b>#server-ip</b> channel.
<li>We now have an early 2000's inspired website. You can check it out <a href="https://y2kcs.neocities.org" id="adless">here!</a><br>
<span id="smoltext">At the moment, the website is best viewed on the desktop. The mobile version will come out sometime later this year. We also accept contributions like improvements, changes, etc. You can DM <b style="color:grey;">@waterjones</b> on Discord for more info about that.</span>
</ul>
Changes:<br>
<ul>
<li>The plugin responsible for music that plays when players join in to the server has been turned off indefinitely.
<li>The <b>#Public</b> server has a map length of 90 minutes due to prioritization of rounds rather than map length. The round limit is set to 30.
<li>The <b id="ctcolor">#Public</b> server has a map length of 90 minutes due to prioritization of rounds rather than map length. The round limit is set to 30.
</ul>
New Additions:<br>
<ul>
<li>The MOTD has been improved, now including list of commands that you can type in our in-game chat.
<li>You can also type <b>/command</b> in the in-game chat to get a list of available commands.
<li>The MOTD has been improved, now including list of commands that you can type in our <span id="chatcolor">in-game chat.</span>
<li>You can also type <b id="gcolor">/command</b> in the <span id="chatcolor">in-game chat</span> to get a list of available commands.
</ul>
Removals:<br>
<ul>
<li>We removed <b>lots</b> of unused content like maps & models. We're trying to keep our servers as clean & vanilla as possible.
<li>The <b>/rs</b> command which would reset your score has been removed as it is completely useless.
<li>The <b id="gcolor">/rs</b> command which would reset your score has been removed as it is completely useless.
</ul>
<span style="color:grey;">[ waterjones ]</span></p>
@@ -104,7 +159,7 @@ Removals:<br>
</ul>
Fixes:<br>
<ul>
<li>Fixed a <b>"/top15"</b> command bug where it would not fully display all fifteen players by reverting it to only being ten because of the plugin's MOTD character limit. Gonna keep the same <b>"/top15"</b> command for convenience.
<li>Fixed a <b id="gcolor">"/top15"</b> command bug where it would not fully display all fifteen players by reverting it to only being ten because of the plugin's MOTD character limit. Gonna keep the same <b id="gcolor">"/top15"</b> command for convenience.
<li>Fixed some of the missing maps by adding them back to the mapcycle. </ul>
Removals:<br>
<ul>
@@ -123,7 +178,7 @@ Things we're currently working on:<br>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Changes:<br>
<ul>
<li>The <b>#Deathmatch</b> server is now working <b>24/7!</b><br>
<li>The <b id="tcolor">#Deathmatch</b> server is now working <b>24/7!</b><br>
You can check the new IP in the <b>#server-ip</b> channel.
<li>The music that plays when you connect to the server is back.
<li>For those who are wondering, here's the current list of songs that are played when you connect:<br>
@@ -138,23 +193,24 @@ Things we're currently working on:<br>
<a href="https://www.youtube.com/watch?v=VESQ3I4GgyU" id="adless" target="_blank">Furney, Tayla - You Must Stand Still<br>
<a href="https://www.youtube.com/watch?v=b5m_MO-NCRM" id="adless" target="_blank">Unknown Artist - Kcik 21</a>
</ul><ul>
<li>Removed the AWP on new smaller maps in <b>#Deathmatch.</b>
<li>Removed the AWP on new smaller maps in <b id="tcolor">#Deathmatch.</b>
</ul>
New Additions:<br>
<ul>
<li>Fixed & changed skyboxes on most maps.
<li>Added new maps:<br>
aim_crazyjump <span id="smoltext">(Deathmatch & Public)</span><br>
<span id="chatcolor">aim_crazyjump <span id="smoltext">(<span id="tcolor">Deathmatch</span> &<span id="ctcolor">Public</span>)<br>
</ul>
<ul>
<span id="chatcolor">de_c4<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
de_kabul<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
</ul><ul>
de_c4<span id="smoltext"> (Deathmatch & Public)</span><br>
de_kabul<span id="smoltext"> (Deathmatch & Public)</span><br>
</ul><ul>
fy_quake<span id="smoltext"> (Deathmatch Only)</span>
<span id="chatcolor">fy_quake</span><span id="smoltext"> (<span id="tcolor">Deathmatch Only</span>)</span>
</ul>
Things we're currently working on:<br>
<ul>
<li>Testing out the <b>#Deathmatch</b> server.
<li>Making the <b>#Public</b> server work 24/7 too.
<li>Testing out the <b id="tcolor">#Deathmatch</b> server.
<li>Making the <b id="ctcolor">#Public</b> server work 24/7 too.
</ul>
<span style="color:grey;">[ waterjones ]</span></p>
@@ -170,12 +226,12 @@ Things we're currently working on:<br>
Removals:<br>
<ul>
<li>Removed maps:<br>
fy_crossfire<span id="smoltext"> (Deathmatch Only)</span><br>
fy_simpons_street<span id="smoltext"> (Deathmatch & Public)</span><br>
<span id="chatcolor">fy_crossfire<span id="smoltext"> (<span id="tcolor">Deathmatch Only</span>)</span><br>
fy_simpons_street<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
</ul>
Things we're currently working on:<br>
<ul>
<li>Trying to fix a bug where health refill gives the same amount of hp for getting a headshot on Deathmatch.<span id="smoltext"> (giving +5 hp instead of +10hp)</span>
<li>Trying to fix a bug where health refill gives the same amount of hp for getting a headshot on <span id="tcolor">Deathmatch.</span><span id="smoltext"> (giving <span id="gcolor">+5 hp</span> instead of <span id="gcolor">+10hp</span>)</span>
</ul>
<span style="color:grey;">[ waterjones ]</span></p>
@@ -191,35 +247,35 @@ Things we're currently working on:<br>
<p>Changes:</p>
<ul>
<li>The plugin that plays the music when you connect to the server is currently absent for the time being.
<li>The slots have been reduced from 32 to 16 because we have never managed to hit more than 10 players yet.
<li>We replaced ammo refill with health refill on <b>#Deathmatch.</b><br>
<span id="smoltext">(+5 hp for a regular kill, +10 hp for a headshot)</span>
<li>The map length has been now reduced from 20 minutes to 10 minutes on <b>#Deathmatch</b> & <b>#Public</b> servers.
<li>The slots have been reduced from <span id="chatcolor">32</span> to <span id="chatcolor">16</span> because we have never managed to hit more than 10 players yet.
<li>We replaced ammo refill with health refill on <b id="tcolor">#Deathmatch.</b><br>
<span id="smoltext">(<span id="gcolor">+5 hp</span> for a regular kill, <span id="gcolor">+10</span> hp for a headshot)</span>
<li>The map length has been now reduced from 20 minutes to 10 minutes on <b id="tcolor">#Deathmatch</b> & <b id="ctcolor">#Public</b> servers.
<li>Slightly updated the MOTD
</ul>
New Additions:<br>
<ul>
<li>Added new maps:<br>
aim_edge<span id="smoltext"> (Deathmatch & Public)</span><br>
aim_prosto<span id="smoltext"> (Deathmatch & Public)</span><br>
aim_taliban<span id="smoltext"> (Deathmatch & Public)</span><br>
<span id="chatcolor">aim_edge<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
aim_prosto<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
aim_taliban<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
</ul><ul>
awp_4one<span id="smoltext"> (Public Only)</span><br>
awp_space<span id="smoltext"> (Public Only)</span><br>
awp_bycastor<span id="smoltext"> (Public Only)</span><br>
awp_winter_fresh_b1<span id="smoltext"> (Public Only)</span><br>
<span id="chatcolor">awp_4one<span id="smoltext"> (<span id="ctcolor">Public Only</span>)</span><br>
awp_space<span id="smoltext"> (<span id="ctcolor">Public Only</span>)</span><br>
awp_bycastor<span id="smoltext"> (<span id="ctcolor">Public Only</span>)</span><br>
awp_winter_fresh_b1<span id="smoltext"> (<span id="ctcolor">Public Only</span>)</span><br>
</ul><ul>
de_icicle<span id="smoltext"> (Deathmatch & Public)</span><br>
de_inferno_winter<span id="smoltext"> (Deathmatch & Public)</span><br>
de_slc<span id="smoltext"> (Deathmatch & Public)</span><br>
<span id="chatcolor">de_icicle<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
de_inferno_winter<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
de_slc<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public)</span><br>
</ul><ul>
fy_blueorange<span id="smoltext"> (Deathmatch & Public)</span><br>
fy_crossfire<span id="smoltext"> (Deathmatch Only)</span><br>
fy_dust_aim<span id="smoltext"> (Deathmatch & Public)</span><br>
fy_party<span id="smoltext"> (Deathmatch & Public)</span><br>
fy_sauna<span id="smoltext"> (Deathmatch & Public)</span><br>
fy_simpsons_street<span id="smoltext"> (Deathmatch & Public)</span><br>
fy_train<span id="smoltext"> (Deathmatch & Public)</span><br>
<span id="chatcolor">fy_blueorange<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
fy_crossfire<span id="smoltext"> (<span id="tcolor">Deathmatch Only</span>)</span><br>
fy_dust_aim<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
fy_party<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
fy_sauna<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
fy_simpsons_street<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
fy_train<span id="smoltext"> (<span id="tcolor">Deathmatch</span> & <span id="ctcolor">Public</span>)</span><br>
</ul>
Things we're currently working on:<br>
<ul>
@@ -234,34 +290,34 @@ Things we're currently working on:<br>
<h4>[Discord]</h4>
<p>Channels:<br>
<ul>
<li>Added a <b>#players-of-the-month</b> channel for the top ten best <b>#Deathmatch</b> & <b>#Public</b> players.<span id="smoltext"> (Competitive is not accounted for because it's barely being played and the Events server doesn't even have a leaderboard).
<li>Added a <b>#players-of-the-month</b> channel for the top ten best <b id="tcolor">#Deathmatch</b> & <b id="ctcolor">#Public</b> players.<span id="smoltext"> (Competitive is not accounted for because it's barely being played and the Events server doesn't even have a leaderboard).
</ul></p>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Fixes:<br>
<ul>
<li>Fixed a bug on the Classic server where the <b>/rtv</b> command wouldn't work at all.
<li>Fixed a bug on the <span id="ctcolor">Classic</span> server where the <b id="gcolor">/rtv</b> command wouldn't work at all.
</ul>
Events:<br>
<ul>
<li><b>"Hangout Weekends"</b> have been abandoned in favour of weekly community events that players themselves vote for.
<li><b id="chatcolor">"Hangout Weekends"</b> have been abandoned in favour of weekly community events that players themselves vote for.
</ul>
New additions:<br>
<ul>
<li>Added new maps <span style="color:grey;">(from last weekends event):</span><br>
fy_adrenaline<span id="smoltext"> (Public & Deathmatch)</span><br>
fy_buzzkill<span id="smoltext"> (Public & Deathmatch)</span><br>
fy_buzzkill2<span id="smoltext"> (Public & Deathmatch)</span><br>
fy_matrix<span id="smoltext"> (Public only)</span><br>
fy_pool_suite<span id="smoltext"> (Public & Deathmatch)</span><br>
fy_simpsons<span id="smoltext"> (Public & Deathmatch)</span><br>
fy_spongebob<span id="smoltext"> (Public & Deathmatch)</span><br>
<span id="chatcolor">fy_adrenaline<span id="smoltext"> (<span id="ctcolor">Public</span> & <span id="tcolor">Deathmatch</span>)</span><br>
fy_buzzkill<span id="smoltext"> (<span id="ctcolor">Public</span> & <span id="tcolor">Deathmatch</span>)</span><br>
fy_buzzkill2<span id="smoltext"> (<span id="ctcolor">Public</span> & <span id="tcolor">Deathmatch</span>)</span><br>
fy_matrix<span id="smoltext"> (<span id="ctcolor">Public only</span>)</span><br>
fy_pool_suite<span id="smoltext"> (<span id="ctcolor">Public</span> & <span id="tcolor">Deathmatch</span>)</span><br>
fy_simpsons<span id="smoltext"> (<span id="ctcolor">>Public </span>& <span id="tcolor">Deathmatch</span>)</span><br>
fy_spongebob<span id="smoltext"> (<span id="ctcolor">Public</span> & <span id="tcolor">Deathmatch</span>)</span><br>
</ul>
Things we're currently working on:<br>
<ul>
<li>Getting maps for a pre-planned event that's gonna happen from October 31st till November 3rd. More info about that later.
<li>Considering to change the music that plays when a player connects to a server.
<li>Considering to remove ammo refill on Deathmatch in place of health refill to avoid spawn-killing.
<li>Searching for a plugin (or trying to make one) that gives an auditory feedback when fragging someone on Deathmatch.
<li>Considering to remove ammo refill on <span id="tcolor">Deathmatch</span> in place of health refill to avoid spawn-killing.
<li>Searching for a plugin (or trying to make one) that gives an auditory feedback when fragging someone on <span id="tcolor">Deathmatch.</span>
</ul>
<span style="color:grey;">[ waterjones ]</span></p>
@@ -271,18 +327,18 @@ Things we're currently working on:<br>
<h4>[Community]</h4>
<p>Complete Re-branding:<br>
<ul>
<li>Changed our brand name from <b>"COURAGE"</b> to <b>"y2k.cs"</b>
<li>Changed our brand name from <b id="tcolor">"COURAGE"</b> to <b id="ctcolor">"y2k.cs"</b>
</ul></p>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Events:<br>
<ul>
<li>There's a new upcoming weekly event called "Hangout Weekends". For more info, go to<b> #events</b> channel.
<li>There's a new upcoming weekly event called <span id="chatcolor">"Hangout Weekends".</span> For more info, go to<b> #events</b> channel.
</ul></p>
<h4>[Website]</h4>
<p>We now have a website!<br>
<ul>
<li>You can go check it out<a href="https://y2kcs.neocities.org/" id="adless"> here!</a><br>
<span id="smoltext">The web page is static so each update is manually written each week/month by hand</span>
<span id="smoltext">The web page is static so each update is manually written each week/month by hand.</span>
</ul></p>
<h4>[Steam Group]</h4>
<ul>
@@ -291,7 +347,7 @@ Things we're currently working on:<br>
</ul>
<ul>
<li>We ALSO have an IRC Chat Room!<br>
<a href="https://y2kcs.neocities.org/irc" id="adless">#y2k.cs@quakenet.org</a></ul>
<a href="/communication/irc.html" id="adless">#y2k.cs@quakenet.org</a></ul>
<span style="color:grey;">[ waterjones ]</span></p>
<h2>[v0.5.0]</h2>
@@ -304,13 +360,13 @@ Things we're currently working on:<br>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>New Changes:<br>
<ul>
<li>Added the Classic and Competitive servers back.<br><span id="smoltext"> You can check the IP's in <b style="color:grey;">#server-ip</b> channel for more info.</span>
<li>Added the <span id="ctcolor">Classic</span> and <span id="tcolor">Competitive</span> servers back.<br><span id="smoltext"> You can check the IP's in <b style="color:grey;">#server-ip</b> channel for more info.</span>
<li>Changed the IP's of all servers.<span id="smoltext"> (you still have to use the console to connect to the servers unfortunately)</span>
</ul>
New additions:<br>
<ul>
<li>New maps:<br>
fy_new_pool_day2 <span id="smoltext">(Classic & Deathmatch)</span>
<span id="chatcolor">fy_new_pool_day2</span> <span id="smoltext">(<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span>
</ul>
Things we're currently working on:<br>
<ul>
@@ -324,7 +380,7 @@ Things we're currently working on:<br>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>New Changes:<br>
<ul>
<li>The servers are private <span style="color:grey;">(not visible in the server list)</span> due to the usage of tunneling & you can only connect to them using the console:<br> <b>connect 147.185.221.18:59742</b>
<li>The servers are private <span style="color:grey;">(not visible in the server list)</span> due to the usage of tunneling & you can only connect to them using the <span id="chatcolor">console:<br> <b id="chatcolor">connect 147.185.221.18:59742</b></span>
</ul>
New additions<br>
<ul>
@@ -352,38 +408,38 @@ Things we're currently working on:<br>
New additions:<br>
<ul>
<li>Added new gamemodes:<br>
Classic<br>
Competitive<span id="smoltext"> (1v1, 2v2 & 5v5)</span>
<span id="ctcolor">Classic<br>
<span id="tcolor">Competitive<span id="smoltext"> (<span id="gcolor">1v1, 2v2</span> & <span id="gcolor">5v5</span>)</span>
</ul>
<ul>
<li>Added new plugins:<br>
An improved smoke plugin.<span id="smoltext"> (Competitive)</span><br>
A competitive match plugin.<span id="smoltext"> (Competitive)</span><br>
A teammate anti-flash plugin. <span id="smoltext">(Classic)</span>
An improved smoke plugin.<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
A competitive match plugin.<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
A teammate anti-flash plugin. <span id="smoltext">(<span id="ctcolor">Classic</span>)</span>
</ul>
<ul>
<li>Added new maps:<br>
ak-47_map <span id="smoltext">(Competitive)</span><br>
<span id="chatcolor">ak-47_map <span id="smoltext">(<span id="tcolor">Competitive</span>)</span><br>
</ul><ul>
awp_city<span id="smoltext"> (Classic)</span><br>
awp_dust<span id="smoltext"> (Classic)</span><br>
awp_india<span id="smoltext"> (Classic)</span><br>
awp_library<span id="smoltext"> (Classic)</span><br>
<span id="chatcolor">awp_city<span id="smoltext"> (<span id="ctcolor">Classic</span>)</span><br>
awp_dust<span id="smoltext"> (<span id="ctcolor">Classic</span>)</span><br>
awp_india<span id="smoltext"> (<span id="ctcolor">Classic</span>)</span><br>
awp_library<span id="smoltext"> (<span id="ctcolor">Classic</span>)</span><br>
</ul><ul>
cs_max <span id="smoltext">(Classic & Deathmatch)</span><br>
<span id="chatcolor">cs_max <span id="smoltext">(<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span><br>
</ul><ul>
de_amr<span id="smoltext"> (Classic & Deathmatch)</span><br>
de_avangard<span id="smoltext"> (Classic & Deathmatch)</span><br>
de_bretonia<span id="smoltext"> (Classic & Deathmatch)</span><br>
de_shortdust<span id="smoltext"> (Competitive)</span><br>
de_shortdust2<span id="smoltext"> (Competitive)</span><br>
de_shortinferno<span id="smoltext"> (Competitive)</span><br>
de_shorttrain<span id="smoltext"> (Competitive)</span><br>
de_westwood<span id="smoltext"> (Classic & Deathmatch)</span><br>
<span id="chatcolor">de_amr<span id="smoltext"> (<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span><br>
de_avangard<span id="smoltext"> (<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span><br>
de_bretonia<span id="smoltext"> (<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span><br>
de_shortdust<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
de_shortdust2<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
de_shortinferno<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
de_shorttrain<span id="smoltext"> (<span id="tcolor">Competitive</span>)</span><br>
de_westwood<span id="smoltext"> (<span id="ctcolor">Classic</span> & <span id="tcolor">Deathmatch</span>)</span><br>
</ul>
Things we're currently working on:<br>
<ul>
<li>Testing both Classic and Competitive gamemodes
<li>Testing both <span id="ctcolor">Classic</span> and <span id="tcolor">Competitive</span> gamemodes
</ul>
<span style="color:grey;">[ waterjones ]</span></p>
@@ -401,7 +457,7 @@ Things we're currently working on:<br>
<li>More map voting improvements.<span id="smoltext"> (separate mapcycle configs depending on player count)</span>
<li>Balanced out the skillpoints.
<li>Made command advertisements less frequent.
<li>Increased the slot size from 16 to 32.
<li>Increased the slot size from <span id="chatcolor">16</span> to <span id="chatcolor">32.</span>
</ul>
New Additions:<br>
<ul>
@@ -423,7 +479,7 @@ New Additions:<br>
<li>Switched from HLDS to Re-HLDS.<span id="smoltext"> <a href="https://github.com/dreamstalker/rehlds" id="adless" target="_blank">(https://github.com/dreamstalker/rehlds).</a></span>
<li>Removed unnecessary modules and plugins.
<li>Added support for Non-Steam players.
<li>Disabled the AWP on smaller maps. <span id="smoltext">(aim, fy & 2x2).</span>
<li>Disabled the AWP on smaller maps. <span id="smoltext">(<span id="chatcolor">aim, fy</span> & <span id="chatcolor">2x2).</span>
<li>Points have been reset!
</ul>
Fixes:<br>
@@ -440,11 +496,11 @@ New additions:<br>
</ul>
Added new maps:<br>
<ul>
<li>de_abaddon
<li>de_cpl_fire
<li id="chatcolor">de_abaddon
<li id="chatcolor">de_cpl_fire
</ul><ul>
<li>fy_poolparty
<li>fy_tuscan
<li id="chatcolor">fy_poolparty
<li id="chatcolor">fy_tuscan
</ul>
Things we're currently working on:<br>
<ul>
@@ -473,8 +529,8 @@ Things we're currently working on:<br>
<ul>
<li>Introduced a simplified welcome MOTD with a link to our Discord server.
<li>Added an advert plugin that displays simple chat commands like:<br>
<b>/discord</b> <span id="smoltext">(gives a link to our discord server in the chat)</span><br>
<b>/contact</b> <span id="smoltext">(gives the owners contact)</span>
<b id="gcolor">/discord</b> <span id="smoltext">(gives a link to our discord server in the chat)</span><br>
<b id="gcolor">/contact</b> <span id="smoltext">(gives the owners contact)</span>
</ul></p>
<p>Things we're currently working on:<br>
<ul>
@@ -491,13 +547,13 @@ Upcoming projects:
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<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Friday, January 31st, 2025 @ 08:51 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Saturday, February 8th, 2025 @ 12:43 EET<br> email us: y2k.cs@proton.me</p>
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<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
@@ -20,14 +25,17 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
@@ -63,13 +71,13 @@
<div>
<center>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 15:59 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Tuesday, February 4th, 2025 @ 13:46 EET<br> email us: y2k.cs@proton.me</p>
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View File

@@ -2,14 +2,19 @@
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
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<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
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<meta property="og:image:height" content="800"/>
<meta property="og:description" content="You can view our screenshots here!"/>
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<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
@@ -20,53 +25,70 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html" id="afix">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
<a href="screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<center>
<figure>
<img src="sc1.png" alt="How he float?" class="clickable-image" title="How he float?">
<img src="/image/sc1.png" alt="How he float?" class="clickable-image" title="How he float?">
<figcaption>Ascending to heaven.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="sc2.png" alt="Look mom, we're famous" class="clickable-image" title="Look mom, we're famous!">
<img src="/image/sc2.png" alt="Look mom, we're famous" class="clickable-image" title="Look mom, we're famous!">
<figcaption>Most trafic we've ever gotten since launch.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="sc3.png" alt="Instant success" class="clickable-image" title="Instant success!">
<img src="/image/sc3.png" alt="Instant success" class="clickable-image" title="Instant success!">
<figcaption>First day after launching our <b>#Classic</b> server.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="sc4.png" alt="It gives you magical floating powers!" class="clickable-image" title="It gives you magical floating powers!">
<img src="/image/sc4.png" alt="It gives you magical floating powers!" class="clickable-image" title="It gives you magical floating powers!">
<figcaption>Magical green crate.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="sc5.png" alt="Whacha lookin' at?" class="clickable-image" title="Whacha lookin' at?">
<img src="/image/sc5.png" alt="Whacha lookin' at?" class="clickable-image" title="Whacha lookin' at?">
<figcaption>A screenshot worth a thousand frames.<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="/image/sc6.png" alt="How he stand on air?" class="clickable-image" title="How he stand on air?">
<figcaption>The ultimate off angle!<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<figure>
<img src="/image/sc7.png" alt="Get it? C-Tpose?" class="clickable-image" title="Get it? C-Tpose?">
<figcaption>He's doing a CTpose!<br>
<span id="smoltext">Screenshot taken at 800x600 resolution<br> by waterjones.
</span>
</figcaption>
</figure>
<p id="smoltext">You can contribute to this gallery by sending your screenshots to our email. We would also highly appreciate if the screenshots were taken in an aspect ratio of 4:3 or 5:4. Any screenshots that were taken in any other aspect ratio will be automatically dismissed unless the screenshots are stretched but retain 4:3 aspect ratio after editing.</p>
</center>
</div>
@@ -74,13 +96,13 @@
<center>
<div>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Thursday, January 30th, 2025 @ 11:48 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Tuesday, February 4th, 2025 @ 15:03 EET<br> email us: y2k.cs@proton.me</p>
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@@ -2,14 +2,14 @@
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
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<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
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<a href="index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
@@ -20,27 +20,30 @@
<a href="about.html">About us</a>
<a href="donate.html">Donations</a>
<a href="patchnotes.html">Patch notes</a>
<a href="bestplayers.html" id="afix">Best players</a>
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<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="irc.html">IRC</a>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="http://tiny.cc/y2kcs" target="_blank">Discord</a>
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<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="/news/csdmupdate" id="afix">CSDM Overhaul</a>
</div>
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</div>
<center>
<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Wednesday, January 29th, 2025 @ 16:00 EET<br> email us: y2k.cs@proton.me</p>
<br>last edited on: Tuesday, December 4th, 2025 @ 14:48 EET<br> email us: y2k.cs@proton.me</p>
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51
webpage/news.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
<title>y2k.cs - Powered by Nostalgia</title>
<description>Read our latest y2k.cs community updates</description>
<image>
<url>https://y2kcs.neocities.org/logo.png</url>
<title>y2k.cs</title>
<link>https://y2kcs.neocities.org/</link>
</image>
<link>https://y2kcs.neocities.org</link>
<lastBuildDate>
Sat, 2 Feb 2025 15:38 +0200
</lastBuildDate>
<ttl>20000</ttl>
<item>
<title>Patch Notes for v1.1</title>
<description>
Patch notes for Saturday, February 8th, 2025.
</description>
<link>https://y2kcs.neocities.org/navigation/patchnotes</link>
<pubDate>
Sat, 8 Feb 2025 12:44 +0200
</pubDate>
</item>
<item>
<title>RSS, Colour Syntaxing and Embedded Thumbnails</title>
<description>
After some tinkering with XML files, we managed to add RSS support. So now you can subscribe to keep in touch with our latest events, updates and blog posts!
</description>
<link>https://y2kcs.neocities.org</link>
<pubDate>
Fri, 7 Feb 2025 08:41 +0200
</pubDate>
</item>
<item>
<title>Deathmatch Overhaul</title>
<description>
Over the weekend, me and our head admin 1911 had a chance to test out a new CSDM module for our #Deathmatch server, so in today's update blog post, we are gonna talk about module's neat quirks and features...
</description>
<link>https://y2kcs.neocities.org/news/csdmupdate</link>
<pubDate>
Mon, 3 Feb 2025 08:36 +0200
</pubDate>
</item>
</channel>
</rss>

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@@ -0,0 +1,100 @@
<!DOCTYPE html>
<html>
<head>
<title>y2k.cs - Powered by Nostalgia</title>
<link rel="icon" type="image/png" href="/logo.png">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta property="og:image" content="https://y2kcs.neocities.org/logo.png">
<meta property="og:title" content="y2k.cs - Powered by Nostalgia"/>
<meta property="og:image:width" content="800"/>
<meta property="og:image:height" content="800"/>
<meta property="og:description" content="In today's update, we'll touch up on the complete overhaul of our Deathmatch server."/>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div id="grad">
<a href="/index.html" style="font-family: Draco; font-size: 26px; padding-top: 16px; padding-bottom: 16px;">y2k.cs</a>
</div>
<div class="container">
<div class="box">
<h4>[Site navigation]</h4>
<a href="/navigation/rules.html">Rules</a>
<a href="/navigation/servers.html">Servers</a>
<a href="/navigation/maplist.html">Map list</a>
<a href="/navigation/about.html">About us</a>
<a href="/navigation/donate.html">Donations</a>
<a href="/navigation/patchnotes.html" id="afix">Patch notes</a>
<a href="/navigation/bestplayers.html" id="afix">Best players</a>
<a href="/navigation/screenshots.html" id="afix">Screenshots</a>
<a href="https://git.x1b.dev/waterjones/y2k.website" target="_blank">Source code</a>
<h4>[Communication]</h4>
<a href="/communication/irc.html">IRC</a>
<a href="mailto:y2k.cs@proton.me">Email</a>
<a href="https://steamcommunity.com/groups/y2kcs" target="_blank">Steam</a>
<a href="https://up.x1b.dev/y2kcs" target="_blank">Discord</a>
<a href="http://users4.smartgb.com/g/g.php?a=s&i=g44-82757-3d" id="afix">Guestbook</a>
<h4>[Latest News]</h4>
<a href="csdmupdate.html" id="afix">CSDM Overhaul</a>
</p>
</div>
<div class="boxmiddleright">
<h2>[Deathmatch Overhaul]</h2>
<h4>[Monday, February 3rd, 2025]</h4>
<hr size="1" noshade>
<p>Over the weekend, me & our head admin <b>1911</b> had a chance to test out a new <b>CSDM</b> module for our <b id="chatcolor">#Deathmatch</b> server, so in today's update blog post, we are gonna talk about module's neat quirks & features.<br>
<span id="smoltext">Yes, this is not a plugin, it is indeed a module which is possible via reHLDS & ReGameDLL_CS.</span></p>
<h4>[Team Selection]</h4>
<p>When you connect to the server, you won't get a chance to pick which side you wanna play on because it will be automatically done for you by the module itself.<br>
<span id="smoltext">Of course, if you want to change the teams mid game, you can freely do that!</span></p>
<h4>[Weapons]</h4>
<p>On our previous CSDM plugin, there was only one way to re-enable your weapon equip menu. This was in case you selected the "<b id="tcolor">3. <span style="color:white"> 2 + Don't show menu again</span></b>" option which would make your weapon selection persistent up until a map change, or if you typed <span id="gcolor">/guns</span> in the chat.
When making your selected weapons persistent after today's update, the following message will appear: <br>
<span id="chatcolor"><span id="gcolor">[CSDM]</span> Press <span id="tcolor">'G'</span> or type <span id="ctcolor">'guns'</span> in chat to re-enable your equip menu.</p>
<p>So with this module, it's not possible to accidentally drop your weapon with the default bind which is <b id="speccolor">'G'</b>. When you do press G or type 'guns' in the chat, the following message will appear:<br>
<span id="chatcolor"><span id="gcolor">[CSDM]</span> Your equip menu has been re-enabled.</span><br>
<span id="smoltext">There were instances where someone would accidentally drop their weapon & it would disappear so that has been resolved by itself.<br>
Also, your equip menu will only re-enable after respawning!</span></p>
<p>At this moment, all weapons are available on all maps. Sometime in the near future, we will fix this.<br>
<span id="smoltext">The nades have been removed as they are unneccesary.</span></p>
<h4>[Fragging]</h4>
<p>This is the part we are most excited to talk about. When getting a frag, you will gain <b id="gcolor">+5hp</b> per kill. If you get a headshot, you will gain <b id="gcolor">+10hp</b>. Sounds familiar? Yes, we had this feature not too long ago but it didn't work as intended.<br>
<span id="smoltext">Due to health refill, you won't get your ammo refilled after getting a frag. This was done to maintain balance.<br>
Armor refill is also enabled but it needs more testing.</span></p>
<p>When getting a headshot, you will get a blue coloured fade screen to give some visual feedback. There's also a <b>boop</b> sound that plays each time you get a headshot which gives you an auditory feedback. I personally find the sound pretty satisfying and very hilarious!<br>
<span id="smoltext">Oh, there's also a neat little feature where you can see your frags being displayed where the money is.</span></p>
<h4>[Spawn Points]</h4>
<p>We always had random spawns selected by default on our bigger maps such as <span id="chatcolor">de_dust2</span> & <span id="chatcolor">de_inferno</span> to make it a little more interesting. With this module, not all have the required config files such as <span id="chatcolor">de_mirage</span> but we're working on that. If you see any maps that don't have random spawn points, please inform us via our <a href="mailto:y2k.cs@proton.me" id="adless" style="color:white;"><b>email!</b></a>
<h4>[Some additional features]</h4>
<p>Here are the list of unused cvars & what they do:</p>
<ul>
<li id="chatcolor">csdm_hide_kill_feed<span style="color:grey"> 0<br>
<span id="smoltext">Hide other players kill feed and show only yours.</span>
<li id="chatcolor">csdm_hit_indicator <span style="color:grey"> 0<br>
<span id="smoltext">Indicate when player hit someone on screen.</span>
<li id="chatcolor">csdm_hs_only_mode<span style="color:grey"> 0<br>
<span id="smoltext">Only accept hits at head on players.</span>
<li id="chatcolor">csdm_hud_kd_ratio<span style="color:grey"> 0<br>
<span id="smoltext">Show kill/death ratio & headshot percentage in hud message.</span>
</ul>
<p id="smoltext">The descriptions were taken from SmileYzn's github page.</p>
<h4>[Hitbox Fixing]</h4>
<p>This is a really weird one. When we got the module for our <b>#Deathmatch</b> server, we also got two more modules bundled in. <a href="https://github.com/SmileYzn/CSDM/tree/main/cstrike/addons/accuracyfix" id="adless" style="color:white;" target="_blank"><b>Accuracy Fix</b></a> & <a href="https://github.com/SmileYzn/CSDM/tree/main/cstrike/addons/hitbox_fix" id="adless" style="color:white;" target="_blank"><b>Hitbox Fix</b></a> . Me & <b>1911</b> tried the Accuracy Fix module & we found how much easier it was to hit your shots mid air. In fact, it was so easy that we decided to remove the module entirely as it felt like it broke the game. The <b>Hitbox Fix</b> module is still present on the server but we haven't noticed anything different in particular so if any of you face any issues, feel free to <a href="mailto:y2k.cs@proton.me" id="adless" style="color:white"><b>email</b></a> us.</p>
<p>The module was made by <b>SmileYzn</b>, so if any of you want to host your own instance, you can click <a href="https://github.com/SmileYzn/CSDM" id="adless" style="color:white;"><b>here</b></a> to get all the required modules!</p>
<p style="color:grey;">[ waterjones ]</p>
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<p id="smoltext">powered by nostalgia 2023-2025 - page written by waterjones
<br>last edited on: Tuesday, February 4th 2025 @ 15:01 EET<br> email us: y2k.cs@proton.me</p>
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