30 lines
755 B
GDScript
30 lines
755 B
GDScript
extends CharacterBody2D
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const SPEED = 600.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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## Add the gravity.
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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#
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## Get the input direction and handle the movement/deceleration.
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## As good practice, you should replace UI actions with custom gameplay actions.
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#var direction := Input.get_axis("ui_left", "ui_right")
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#if direction:
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#velocity.x = direction * SPEED
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#else:
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#velocity.x = move_toward(velocity.x, 0, SPEED)
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var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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velocity = input * SPEED
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move_and_slide()
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