extends CharacterBody2D const SPEED = 600.0 const JUMP_VELOCITY = -400.0 func _physics_process(delta: float) -> void: ## Add the gravity. #if not is_on_floor(): #velocity += get_gravity() * delta # ## Handle jump. #if Input.is_action_just_pressed("ui_accept") and is_on_floor(): #velocity.y = JUMP_VELOCITY # ## Get the input direction and handle the movement/deceleration. ## As good practice, you should replace UI actions with custom gameplay actions. #var direction := Input.get_axis("ui_left", "ui_right") #if direction: #velocity.x = direction * SPEED #else: #velocity.x = move_toward(velocity.x, 0, SPEED) var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") velocity = input * SPEED move_and_slide()