tileset early implementation

This commit is contained in:
Todor Bogosavljević 2024-08-23 09:20:55 +02:00
parent 47148e5213
commit c274d50a64
9 changed files with 5714 additions and 69 deletions

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lffvv467kr4q"
path="res://.godot/imported/FDR_Grasslands.png-678040b2a58a75f6ae0fef7d3b9b474a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/visual/tilesets/FDR_Grasslands.png"
dest_files=["res://.godot/imported/FDR_Grasslands.png-678040b2a58a75f6ae0fef7d3b9b474a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"] [gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
[ext_resource type="Script" path="res://character.gd" id="1_vjo1u"] [ext_resource type="Script" path="res://objects/character/character.gd" id="1_vjo1u"]
[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"] [ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]

12
objects/tree/tree.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
# I AM GROOT
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

8
objects/tree/tree.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://i3cv1cnv573g"]
[ext_resource type="Script" path="res://objects/tree/tree.gd" id="1_g6nag"]
[node name="Tree" type="Node2D"]
script = ExtResource("1_g6nag")
[node name="Sprite2D" type="Sprite2D" parent="."]

15
world.tscn Normal file

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[gd_scene load_steps=4 format=3 uid="uid://cekdis0sf3xkj"]
[ext_resource type="PackedScene" uid="uid://y4bjooqhwliw" path="res://character.tscn" id="1_d3mwm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tx75q"]
size = Vector2(1360.5, 22.625)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_stb76"]
size = Vector2(33, 937.5)
[node name="Wrold" type="Node2D"]
[node name="Platform" type="StaticBody2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="Platform"]
offset_left = -638.0
offset_top = -75.0
offset_right = 722.0
offset_bottom = 864.0
color = Color(0.672858, 0.999467, 0.908719, 1)
[node name="Sprite2D" type="Sprite2D" parent="Platform"]
[node name="CollisionShape2DTop" type="CollisionShape2D" parent="Platform"]
position = Vector2(40.75, -64.625)
shape = SubResource("RectangleShape2D_tx75q")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DTop"]
offset_left = -674.75
offset_top = -31.375
offset_right = 665.25
offset_bottom = 8.625
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DBottom" type="CollisionShape2D" parent="Platform"]
position = Vector2(40, 850)
shape = SubResource("RectangleShape2D_tx75q")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DBottom"]
offset_left = -661.0
offset_top = -24.0
offset_right = 679.0
offset_bottom = 16.0
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DRight" type="CollisionShape2D" parent="Platform"]
position = Vector2(-620, 388.25)
shape = SubResource("RectangleShape2D_stb76")
[node name="ColorRect2" type="ColorRect" parent="Platform"]
offset_left = -645.0
offset_top = -97.0
offset_right = -598.0
offset_bottom = 865.0
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DLeft" type="CollisionShape2D" parent="Platform"]
position = Vector2(699, 393)
shape = SubResource("RectangleShape2D_stb76")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DLeft"]
offset_left = -17.0
offset_top = -492.0
offset_right = 30.0
offset_bottom = 477.0
color = Color(0.210735, 0.392869, 0.360139, 1)
[node name="Character" parent="." instance=ExtResource("1_d3mwm")]