tileset early implementation
This commit is contained in:
parent
47148e5213
commit
c274d50a64
BIN
assets/visual/tilesets/FDR_Grasslands.png
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BIN
assets/visual/tilesets/FDR_Grasslands.png
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assets/visual/tilesets/FDR_Grasslands.png.import
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assets/visual/tilesets/FDR_Grasslands.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://lffvv467kr4q"
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path="res://.godot/imported/FDR_Grasslands.png-678040b2a58a75f6ae0fef7d3b9b474a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/visual/tilesets/FDR_Grasslands.png"
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dest_files=["res://.godot/imported/FDR_Grasslands.png-678040b2a58a75f6ae0fef7d3b9b474a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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5644
assets/visual/tilesets/grassland.tres
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5644
assets/visual/tilesets/grassland.tres
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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
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[ext_resource type="Script" path="res://character.gd" id="1_vjo1u"]
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[ext_resource type="Script" path="res://objects/character/character.gd" id="1_vjo1u"]
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[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
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[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]
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objects/tree/tree.gd
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objects/tree/tree.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# I AM GROOT
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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objects/tree/tree.tscn
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objects/tree/tree.tscn
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[gd_scene load_steps=2 format=3 uid="uid://i3cv1cnv573g"]
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[ext_resource type="Script" path="res://objects/tree/tree.gd" id="1_g6nag"]
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[node name="Tree" type="Node2D"]
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script = ExtResource("1_g6nag")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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15
world.tscn
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15
world.tscn
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68
wrold.tscn
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wrold.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cekdis0sf3xkj"]
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[ext_resource type="PackedScene" uid="uid://y4bjooqhwliw" path="res://character.tscn" id="1_d3mwm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tx75q"]
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size = Vector2(1360.5, 22.625)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_stb76"]
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size = Vector2(33, 937.5)
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[node name="Wrold" type="Node2D"]
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[node name="Platform" type="StaticBody2D" parent="."]
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[node name="ColorRect" type="ColorRect" parent="Platform"]
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offset_left = -638.0
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offset_top = -75.0
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offset_right = 722.0
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offset_bottom = 864.0
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color = Color(0.672858, 0.999467, 0.908719, 1)
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[node name="Sprite2D" type="Sprite2D" parent="Platform"]
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[node name="CollisionShape2DTop" type="CollisionShape2D" parent="Platform"]
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position = Vector2(40.75, -64.625)
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shape = SubResource("RectangleShape2D_tx75q")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DTop"]
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offset_left = -674.75
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offset_top = -31.375
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offset_right = 665.25
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offset_bottom = 8.625
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DBottom" type="CollisionShape2D" parent="Platform"]
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position = Vector2(40, 850)
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shape = SubResource("RectangleShape2D_tx75q")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DBottom"]
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offset_left = -661.0
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offset_top = -24.0
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offset_right = 679.0
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offset_bottom = 16.0
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DRight" type="CollisionShape2D" parent="Platform"]
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position = Vector2(-620, 388.25)
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shape = SubResource("RectangleShape2D_stb76")
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[node name="ColorRect2" type="ColorRect" parent="Platform"]
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offset_left = -645.0
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offset_top = -97.0
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offset_right = -598.0
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offset_bottom = 865.0
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DLeft" type="CollisionShape2D" parent="Platform"]
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position = Vector2(699, 393)
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shape = SubResource("RectangleShape2D_stb76")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DLeft"]
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offset_left = -17.0
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offset_top = -492.0
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offset_right = 30.0
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offset_bottom = 477.0
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color = Color(0.210735, 0.392869, 0.360139, 1)
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[node name="Character" parent="." instance=ExtResource("1_d3mwm")]
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