Initial commit

This commit is contained in:
Lazar Bogosavljevic 2024-08-22 22:08:49 +02:00
commit 47148e5213
8 changed files with 175 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

29
character.gd Normal file
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extends CharacterBody2D
const SPEED = 600.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
## Add the gravity.
#if not is_on_floor():
#velocity += get_gravity() * delta
#
## Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
#
## Get the input direction and handle the movement/deceleration.
## As good practice, you should replace UI actions with custom gameplay actions.
#var direction := Input.get_axis("ui_left", "ui_right")
#if direction:
#velocity.x = direction * SPEED
#else:
#velocity.x = move_toward(velocity.x, 0, SPEED)
var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = input * SPEED
move_and_slide()

20
character.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
[ext_resource type="Script" path="res://character.gd" id="1_vjo1u"]
[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]
size = Vector2(116, 115)
[node name="Character" type="CharacterBody2D"]
position = Vector2(23, 327)
script = ExtResource("1_vjo1u")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_hpr8a")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -6)
shape = SubResource("RectangleShape2D_0np4o")
[node name="Camera2D" type="Camera2D" parent="."]

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbplwgt4cpbyx"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Game"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

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wrold.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://cekdis0sf3xkj"]
[ext_resource type="PackedScene" uid="uid://y4bjooqhwliw" path="res://character.tscn" id="1_d3mwm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tx75q"]
size = Vector2(1360.5, 22.625)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_stb76"]
size = Vector2(33, 937.5)
[node name="Wrold" type="Node2D"]
[node name="Platform" type="StaticBody2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="Platform"]
offset_left = -638.0
offset_top = -75.0
offset_right = 722.0
offset_bottom = 864.0
color = Color(0.672858, 0.999467, 0.908719, 1)
[node name="Sprite2D" type="Sprite2D" parent="Platform"]
[node name="CollisionShape2DTop" type="CollisionShape2D" parent="Platform"]
position = Vector2(40.75, -64.625)
shape = SubResource("RectangleShape2D_tx75q")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DTop"]
offset_left = -674.75
offset_top = -31.375
offset_right = 665.25
offset_bottom = 8.625
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DBottom" type="CollisionShape2D" parent="Platform"]
position = Vector2(40, 850)
shape = SubResource("RectangleShape2D_tx75q")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DBottom"]
offset_left = -661.0
offset_top = -24.0
offset_right = 679.0
offset_bottom = 16.0
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DRight" type="CollisionShape2D" parent="Platform"]
position = Vector2(-620, 388.25)
shape = SubResource("RectangleShape2D_stb76")
[node name="ColorRect2" type="ColorRect" parent="Platform"]
offset_left = -645.0
offset_top = -97.0
offset_right = -598.0
offset_bottom = 865.0
color = Color(0.211765, 0.392157, 0.360784, 1)
[node name="CollisionShape2DLeft" type="CollisionShape2D" parent="Platform"]
position = Vector2(699, 393)
shape = SubResource("RectangleShape2D_stb76")
[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DLeft"]
offset_left = -17.0
offset_top = -492.0
offset_right = 30.0
offset_bottom = 477.0
color = Color(0.210735, 0.392869, 0.360139, 1)
[node name="Character" parent="." instance=ExtResource("1_d3mwm")]