tileset early implementation
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12
objects/tree/tree.gd
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12
objects/tree/tree.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# I AM GROOT
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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8
objects/tree/tree.tscn
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8
objects/tree/tree.tscn
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[gd_scene load_steps=2 format=3 uid="uid://i3cv1cnv573g"]
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[ext_resource type="Script" path="res://objects/tree/tree.gd" id="1_g6nag"]
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[node name="Tree" type="Node2D"]
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script = ExtResource("1_g6nag")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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