tileset early implementation
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29
objects/character/character.gd
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29
objects/character/character.gd
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extends CharacterBody2D
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const SPEED = 600.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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## Add the gravity.
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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#
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## Get the input direction and handle the movement/deceleration.
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## As good practice, you should replace UI actions with custom gameplay actions.
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#var direction := Input.get_axis("ui_left", "ui_right")
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#if direction:
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#velocity.x = direction * SPEED
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#else:
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#velocity.x = move_toward(velocity.x, 0, SPEED)
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var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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velocity = input * SPEED
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move_and_slide()
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20
objects/character/character.tscn
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20
objects/character/character.tscn
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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
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[ext_resource type="Script" path="res://objects/character/character.gd" id="1_vjo1u"]
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[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]
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size = Vector2(116, 115)
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[node name="Character" type="CharacterBody2D"]
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position = Vector2(23, 327)
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script = ExtResource("1_vjo1u")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_hpr8a")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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shape = SubResource("RectangleShape2D_0np4o")
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[node name="Camera2D" type="Camera2D" parent="."]
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12
objects/tree/tree.gd
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12
objects/tree/tree.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# I AM GROOT
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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8
objects/tree/tree.tscn
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8
objects/tree/tree.tscn
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@@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://i3cv1cnv573g"]
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[ext_resource type="Script" path="res://objects/tree/tree.gd" id="1_g6nag"]
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[node name="Tree" type="Node2D"]
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script = ExtResource("1_g6nag")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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