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commit
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2
.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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29
character.gd
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character.gd
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extends CharacterBody2D
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const SPEED = 600.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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## Add the gravity.
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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#
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## Get the input direction and handle the movement/deceleration.
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## As good practice, you should replace UI actions with custom gameplay actions.
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#var direction := Input.get_axis("ui_left", "ui_right")
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#if direction:
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#velocity.x = direction * SPEED
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#else:
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#velocity.x = move_toward(velocity.x, 0, SPEED)
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var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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velocity = input * SPEED
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move_and_slide()
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20
character.tscn
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character.tscn
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[gd_scene load_steps=4 format=3 uid="uid://y4bjooqhwliw"]
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[ext_resource type="Script" path="res://character.gd" id="1_vjo1u"]
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[ext_resource type="Texture2D" uid="uid://bbplwgt4cpbyx" path="res://icon.svg" id="2_hpr8a"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0np4o"]
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size = Vector2(116, 115)
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[node name="Character" type="CharacterBody2D"]
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position = Vector2(23, 327)
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script = ExtResource("1_vjo1u")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_hpr8a")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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shape = SubResource("RectangleShape2D_0np4o")
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[node name="Camera2D" type="Camera2D" parent="."]
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bbplwgt4cpbyx"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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15
project.godot
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15
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="The Game"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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68
wrold.tscn
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68
wrold.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cekdis0sf3xkj"]
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[ext_resource type="PackedScene" uid="uid://y4bjooqhwliw" path="res://character.tscn" id="1_d3mwm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tx75q"]
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size = Vector2(1360.5, 22.625)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_stb76"]
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size = Vector2(33, 937.5)
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[node name="Wrold" type="Node2D"]
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[node name="Platform" type="StaticBody2D" parent="."]
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[node name="ColorRect" type="ColorRect" parent="Platform"]
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offset_left = -638.0
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offset_top = -75.0
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offset_right = 722.0
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offset_bottom = 864.0
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color = Color(0.672858, 0.999467, 0.908719, 1)
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[node name="Sprite2D" type="Sprite2D" parent="Platform"]
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[node name="CollisionShape2DTop" type="CollisionShape2D" parent="Platform"]
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position = Vector2(40.75, -64.625)
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shape = SubResource("RectangleShape2D_tx75q")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DTop"]
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offset_left = -674.75
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offset_top = -31.375
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offset_right = 665.25
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offset_bottom = 8.625
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DBottom" type="CollisionShape2D" parent="Platform"]
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position = Vector2(40, 850)
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shape = SubResource("RectangleShape2D_tx75q")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DBottom"]
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offset_left = -661.0
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offset_top = -24.0
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offset_right = 679.0
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offset_bottom = 16.0
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DRight" type="CollisionShape2D" parent="Platform"]
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position = Vector2(-620, 388.25)
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shape = SubResource("RectangleShape2D_stb76")
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[node name="ColorRect2" type="ColorRect" parent="Platform"]
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offset_left = -645.0
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offset_top = -97.0
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offset_right = -598.0
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offset_bottom = 865.0
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color = Color(0.211765, 0.392157, 0.360784, 1)
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[node name="CollisionShape2DLeft" type="CollisionShape2D" parent="Platform"]
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position = Vector2(699, 393)
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shape = SubResource("RectangleShape2D_stb76")
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[node name="ColorRect" type="ColorRect" parent="Platform/CollisionShape2DLeft"]
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offset_left = -17.0
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offset_top = -492.0
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offset_right = 30.0
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offset_bottom = 477.0
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color = Color(0.210735, 0.392869, 0.360139, 1)
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[node name="Character" parent="." instance=ExtResource("1_d3mwm")]
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