the-game/character.gd

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GDScript3
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2024-08-22 20:08:49 +00:00
extends CharacterBody2D
const SPEED = 600.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
## Add the gravity.
#if not is_on_floor():
#velocity += get_gravity() * delta
#
## Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
#
## Get the input direction and handle the movement/deceleration.
## As good practice, you should replace UI actions with custom gameplay actions.
#var direction := Input.get_axis("ui_left", "ui_right")
#if direction:
#velocity.x = direction * SPEED
#else:
#velocity.x = move_toward(velocity.x, 0, SPEED)
var input = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = input * SPEED
move_and_slide()