<p>Small changes both for <b>#Classic</b>&</b>#Deathmatch</b></p>
<ul>
<li>Fixed a bug where <b>/mypoints</b> command would display the following: <b>Command Disabled</b>.
<li>Changed some of the stat commands:<br>
From <b>/mypoints</b> to <b>/stats</b><br>
From <b>/myrank</b> to <b>/rank</b><br>
<li>The ranks have been reset! Check out the top ten players from this years January <ahref="bestplayers.html"id="adless"style="color:white;">here!</a>
<li>The <b>#Public</b> server is now working <b>24/7!</b> You can find the IP in the <b>#server-ip</b> channel.
<li>We now have an early 2000's inspired website. You can check it out <ahref="https://y2kcs.neocities.org"id="adless">here!</a><br>
<spanid="smoltext">At the moment, the website is best viewed on the desktop. The mobile version will come out sometime later this year. We also accept contributions like improvements, changes, etc. You can DM <bstyle="color:grey;">@waterjones</b> on Discord for more info about that.</span>
</ul>
Changes:<br>
<ul>
<li>The plugin responsible for music that plays when players join in to the server has been turned off indefinitely.
<li>The <b>#Public</b> server has a map length of 90 minutes due to prioritization of rounds rather than map length. The round limit is set to 30.
</ul>
New Additions:<br>
<ul>
<li>The MOTD has been improved, now including list of commands that you can type in our in-game chat.
<li>You can also type <b>/command</b> in the in-game chat to get a list of available commands.
</ul>
Removals:<br>
<ul>
<li>We removed <b>lots</b> of unused content like maps & models. We're trying to keep our servers as clean & vanilla as possible.
<li>The <b>/rs</b> command which would reset your score has been removed as it is completely useless.
<li>Switched back from Health Refill to Ammo Refill.
<li>Made rocking the vote instant by removing the ten minute wait time. <li>Increased the map time from 10 minutes to 15 minutes.
<li>Updated the ranking names:<br>
</ul><ul>
Plastic<spanid="smoltext"> [from 0 to 150 points]</span><br>
Wood<spanid="smoltext"> [from 150 to 600 points]</span><br>
Bronze<spanid="smoltext"> [from 600 to 1500 points]</span><br>
Silver<spanid="smoltext"> [from 1500 to 3000 points]</span><br>
Gold<spanid="smoltext"> [from 3000 to 5000 points]</span><br>
Platinum<spanid="smoltext"> [from 5000 to 7500 points]</span><br>
Diamond<spanid="smoltext"> [from 7500 to 10000 points]</span><br>
</ul>
Fixes:<br>
<ul>
<li>Fixed a <b>"/top15"</b> command bug where it would not fully display all fifteen players by reverting it to only being ten because of the plugin's MOTD character limit. Gonna keep the same <b>"/top15"</b> command for convenience.
<li>Fixed some of the missing maps by adding them back to the mapcycle. </ul>
Removals:<br>
<ul>
<li>Removed lots of unused assets like unplayed maps, unused models & textures.
</ul>
Things we're currently working on:<br>
<ul>
<li>Currently in the midst of producing our own Ambient Jungle/Intelligent DnB snippets to replace the current server music.
<li>There were a few instances of people not being able to connect to our servers either due to auth errors or random permanent bans which the latter happens out of our control. If you encounter anything similar to that, please inform us in the <b>#complaints</b> channel or inform <b>@waterjones</b> on Discord personally for more help.<br>
<li>Trying to fix a bug where health refill gives the same amount of hp for getting a headshot on Deathmatch.<spanid="smoltext"> (giving +5 hp instead of +10hp)</span>
<li>Added a <b>#players-of-the-month</b> channel for the top ten best <b>#Deathmatch</b>&<b>#Public</b> players.<spanid="smoltext"> (Competitive is not accounted for because it's barely being played and the Events server doesn't even have a leaderboard).
</ul></p>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>Fixes:<br>
<ul>
<li>Fixed a bug on the Classic server where the <b>/rtv</b> command wouldn't work at all.
</ul>
Events:<br>
<ul>
<li><b>"Hangout Weekends"</b> have been abandoned in favour of weekly community events that players themselves vote for.
</ul>
New additions:<br>
<ul>
<li>Added new maps <spanstyle="color:grey;">(from last weekends event):</span><br>
<li>Changed the server colours for the five millionth time.
</ul>
<h4>[Counter-Strike 1.6 Server Changes]</h4>
<p>New Changes:<br>
<ul>
<li>Added the Classic and Competitive servers back.<br><spanid="smoltext"> You can check the IP's in <bstyle="color:grey;">#server-ip</b> channel for more info.</span>
<li>Changed the IP's of all servers.<spanid="smoltext"> (you still have to use the console to connect to the servers unfortunately)</span>
<li>The servers are private <spanstyle="color:grey;">(not visible in the server list)</span> due to the usage of tunneling & you can only connect to them using the console:<br><b>connect 147.185.221.18:59742</b>
</ul>
New additions<br>
<ul>
<li>Changed the MOTD to display a picture of a bald guy smoking for no reason.
</ul>
Removed plugins<br>
<ul>
<li>Removed a bot that displays our discord server's invite link in the scoreboard.
<li>Removed the advertising plugin that displayed our server invite link.
<li>Added a forums channel!<spanid="smoltext"> (Make sure to read the pinned posts for each tag before making your own).</span>
</ul></p>
<h2>[Counter-Strike 1.6 Server Changes]</h2>
<p>New Changes:<br>
<ul>
<li>Switched from HLDS to Re-HLDS.<spanid="smoltext"><ahref="https://github.com/dreamstalker/rehlds"id="adless"target="_blank">(https://github.com/dreamstalker/rehlds).</a></span>
<li>Removed unnecessary modules and plugins.
<li>Added support for Non-Steam players.
<li>Disabled the AWP on smaller maps. <spanid="smoltext">(aim, fy & 2x2).</span>
<li>Points have been reset!
</ul>
Fixes:<br>
<ul>
<li>Fixed a bug where the <b>'rtv'</b> command wouldn't work.<spanid="smoltext"> (only rockthevote would).</span>
</ul>
New additions:<br>
<ul>
<li>Added new plugins:
<li>A demo recorder.
<li>An Admin Spectator ESP plugin.
<li>A screenshot tool for admins.
<li>Improved banning system.
</ul>
Added new maps:<br>
<ul>
<li>de_abaddon
<li>de_cpl_fire
</ul><ul>
<li>fy_poolparty
<li>fy_tuscan
</ul>
Things we're currently working on:<br>
<ul>
<li>Fixing a damage metre plugin bug that stops displaying given and received damage after a map restart.
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