713 lines
21 KiB
Plaintext
Executable File
713 lines
21 KiB
Plaintext
Executable File
// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.
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// HUMAN GRUNTS
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HG_GREN0 hgrunt/clik(p120) grenade! clik
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HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
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HG_GREN2 hgrunt/clik clik oh! shit! clik
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HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik
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HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
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HG_GREN5 hgrunt/clik no! clik
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HG_GREN6 hgrunt/clik move! clik(p120)
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// Player Alert
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HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110)
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HG_ALERT1 hgrunt/clik(p110) target! clik
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HG_ALERT2 hgrunt/clik movement! clik
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HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik
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HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik
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HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik
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HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
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// Monster Alert
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HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
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HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
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HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
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HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)
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// Take cover
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HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
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HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
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HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
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HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
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HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
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HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
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HG_COVER6 hgrunt/clik (t40) god! damn! clik
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HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
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// Throw grenade
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HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
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HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
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HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
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HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
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// Taunt
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HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
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HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
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HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
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HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
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HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
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HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
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// Charge
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HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
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HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
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HG_CHARGE2 hgrunt/clik go! clik(p120)
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HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
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// Idle
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HG_IDLE0 hgrunt/gr_idle1
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HG_IDLE1 hgrunt/gr_idle2
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HG_IDLE2 hgrunt/gr_idle3
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HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
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HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120)
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HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
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HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
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HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
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HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
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HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
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HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
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HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
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HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
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HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
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HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik
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HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
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HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
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HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
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HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
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HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
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HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
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HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
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HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
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HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
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HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
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HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
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HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
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HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
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HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
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HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
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HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
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HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
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HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
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HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
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HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
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HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
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HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
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HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
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HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
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HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
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HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
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HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
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HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
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HG_SUCKS hgrunt/hg_sucks
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HG_CIVVIES hgrunt/hg_civvies
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// BASE COMPUTER
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// countdown
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CTR0 zero
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CTR1 one second
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CTR2 two
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CTR3 three seconds
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CTR4 four
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CTR5 five seconds remaining
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CTR6 six
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CTR7 seven
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CTR8 eight
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CTR9 nine
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CTR10 ten seconds remaining
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CTR11 eleven
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CTR12 twelve
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CTR13 thirteen
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CTR14 fourteen
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CTR15 fifteen seconds remaining
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CTR16 sixteen
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CTR17 seventeen
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CTR18 eighteen
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CTR19 nineteen
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CTR20 twenty seconds remaining
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// doors, general
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NA0 access denied
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NA1 access is denied
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NA2 unauthorized access
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NA3 illegal access
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NA4 this door is locked
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NA5 unauthorized access
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NA6 entry forbidden
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NA7 entry not permitted
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NA8 no unauthorized personnel
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NA9 you do not have access to this facility
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NA10 (p102) sorry, you may not enter
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NA11 (p102) sorry, this door is locked
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NA12 (p102) please, move away from this area
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NA13 (p102) please, move away from door
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NA14 (p103) you will not get in
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NA15 (p103) entry is not an option
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NA16 (p104) will we do this all day
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NA17 (p104) move on immediately
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NA18 (p105) no, no, and no(p80)
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EA0 access granted
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EA1 access permitted
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EA2 entry granted
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EA3 entry permitted
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EA4 access authorized
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EA5 entry is permitted
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EA6 access authorized
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EA7 access to facility, granted
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EA8 access granted
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// doors, security lockout
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ND0 security lock is engaged
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ND1 secure area, no entry
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ND2 security lockout, no entry
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ND3 secure door, no entry
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ND4 security system in force
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ND5 security system armed, no entry
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ND6 door is secured
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ND7 illegal access, move away
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ED0 security lock disengaged
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ED1 security clear, proceed
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ED2 security lockout, released
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ED3 secure override accepted
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ED4 security access acknowledged
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ED5 security system disengaged
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ED6 door security disengaged
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// blast doors
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NF0 emergency blast door activated
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NF1 emergency blast shield activated
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NF3 the blast containment shield is down
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EF0 emergency blast door, open
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EF1 emergency blast shield, deactivated
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EF3 blast containment shield is, open
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// fire door
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NFIRE0 fire containment door is down
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EFIRE0 fire containment door, open
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// chemical door
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NCHEM0 chemical leak containment door activated
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ECHEM0 chemical leak containment door, open
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// radiation door
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NRAD0 radiation containment door activated
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ERAD0 radiation containment door, open
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// generic containment door
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NCON0 emergency containment door engaged
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ECON0 emergency containment door disengaged
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// broken locked door
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NG0 sorry, this door is inoperative
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NG1 sorry, door out of service
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NG2 door damage detected, please call service personnel
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// maintenance door
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NH0 no access, maintenance area
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NH1 no personnel permitted in maintenance area
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EH0 maintenance area access granted
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EH1 maintenance area door open
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// turrets, defensive systems
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T0 extreme hazard, defense system is armed in this zone
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T1 hazard area, defense system activated
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T2 danger, turret perimeter defense system armed
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T3 extreme hazard, nearest defense system engaged
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T4 danger, base defense turret system may power up
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T5 danger, automatic defense system activated
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// warnings
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WE0 warning, high voltage cable
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WE1 warning, high power cable
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WE2 warning, electric shock hazard
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WE3 warning, severe electric shock hazard
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// danger
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DR0 danger, radiation leak detected
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DR1 danger, radiation hazard detected
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DR2 danger, high radiation level detected
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DR3 danger, severe radiation hazard, evacuate area immediately
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DR4 danger, safety violation, extreme radiation level detected
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DC0 danger, chemical leak, area now a high health hazard
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DC1 danger, chemical coolant leak, health hazard zone
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DC2 danger, chemical containment breach, all personnel evacuate this area
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DC3 danger, supercooled chemical leak
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DC4 danger, supercooled helium leak
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DB0 danger, liquid biohazard leak in immediate area
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DB1 danger, coolant leak, severe biohazard now in this area
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DB2 danger, liquid biohazard released, evacuate area
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DB3 danger, biohazard detected in immediate area
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// training room
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TR_A three, two, one, deeoo(p110)
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TR_B deeoo(p110) (p102 t20) target system deactivated
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// BARNEY
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BA_OK0 barney/teamup2
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BA_OK1 barney/dobettertogether
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BA_OK2 barney/imwithyou
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BA_OK3 barney/teamup1
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BA_OK4 barney/gladtolendhand
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BA_OK5 barney/letsgo
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BA_OK6 barney/letsmoveit
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BA_WAIT0 barney/helpothers
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BA_WAIT1 barney/iwaithere
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BA_WAIT2 barney/slowingyoudown
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BA_WAIT3 barney/illwait
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BA_WAIT4 barney/seeya
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BA_WAIT5 barney/standguard
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BA_HELLO0 barney/hellonicesuit
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BA_HELLO1 barney/howdy
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BA_HELLO2 barney/howyoudoing
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BA_HELLO3 barney/haybuddy
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BA_HELLO4 barney/hayfella
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BA_HELLO5 barney/heybuddy
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BA_HELLO6 barney/heyfella
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BA_QUESTION0 barney/beertopside
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BA_QUESTION1 barney/wayout
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BA_QUESTION2 barney/getanyworse
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BA_QUESTION3 barney/gladof38
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BA_QUESTION4 barney/workingonstuff
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BA_QUESTION5 barney/wayout
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BA_QUESTION6 barney/whatsgoingon
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BA_QUESTION7 barney/aintscared
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BA_QUESTION8 barney/nodrill
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BA_QUESTION9 barney/gettingcloser
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BA_QUESTION10 barney/youhearthat
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BA_QUESTION11 barney/crewdied
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BA_QUESTION12 barney/somethingmoves
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BA_QUESTION13 barney/thinking
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BA_QUESTION14 barney/missingleg
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BA_ANSWER0 barney/noway
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BA_ANSWER1 barney/ireckon
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BA_ANSWER2 barney/soundsright
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BA_ANSWER3 barney/yessir
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BA_ANSWER4 barney/youbet
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BA_ANSWER5 barney/yougotit
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BA_ANSWER6 barney/yup
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BA_ANSWER7 barney/dontaskme
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BA_ANSWER8 barney/dontbet
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BA_ANSWER9 barney/dontbuyit
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BA_ANSWER10 barney/dontfigure
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BA_ANSWER11 barney/dontguess
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BA_ANSWER12 barney/hardtosay
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BA_ANSWER13 barney/justdontknow
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BA_ANSWER14 barney/nope
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BA_ANSWER15 barney/nosir
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BA_ANSWER16 barney/cantfigure
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BA_ANSWER17 barney/maybe
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BA_ANSWER18 barney/notelling
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BA_ANSWER19 barney/bequiet
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BA_ANSWER20 barney/youtalkmuch
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BA_ANSWER21 barney/alreadyasked
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// player is staring at scientist
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BA_STARE0 barney/yup
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BA_STARE1 barney/yessir
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BA_STARE2 barney/howyoudoing
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BA_STARE3 barney/heyfella
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BA_IDLE0 barney/whatisthat
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BA_IDLE1 barney/coldone
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BA_IDLE2 barney/guyresponsible
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BA_IDLE3 barney/bigmess
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BA_IDLE4 barney/luckwillturn
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BA_IDLE5 barney/bigplace
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BA_IDLE6 barney/targetpractice
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BA_IDLE7 barney/badfeeling
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BA_IDLE8 barney/ambush
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BA_IDLE9 barney/survive
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BA_IDLE10 barney/stophere
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BA_ATTACK0 barney/openfire(e50)
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BA_ATTACK1 barney/openfire(s50)
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BA_ATTACK2 barney/standback
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BA_ATTACK3 barney/whatisthat
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BA_ATTACK4 barney/diebloodsucker
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BA_ATTACK5 barney/aimforhead
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BA_HEAR0 barney/hearsomething
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BA_HEAR1 barney/icanhear
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BA_HEAR2 barney/soundsbad
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BA_SMELL0 barney/somethingdied
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BA_SMELL1 barney/somethingstinky
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BA_SMELL2 barney/stench
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BA_CUREA barney/checkwounds
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BA_CUREB barney/youneedmedic
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BA_CUREC barney/realbadwound
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BA_SCARED0 barney/donthurtem
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BA_SCARED1 barney/leavealone
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BA_WOUND0 barney/imhit
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BA_WOUND1 barney/hitbad
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BA_MORTAL0 barney/imdead
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//If you shoot Barney:
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BA_SHOT0 barney/ba_whoathere
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BA_SHOT1 barney/ba_dotoyou
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BA_SHOT2 barney/ba_watchit
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BA_SHOT3 barney/ba_whatyou
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BA_SHOT4 barney/ba_friends
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BA_SHOT5 barney/ba_pissme
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//When Barney<65>s really pissed at you:
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BA_MAD0 barney/ba_stepoff
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BA_MAD1 barney/ba_iwish
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BA_MAD2 barney/ba_uwish
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BA_MAD3 barney/ba_somuch
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BA_MAD4 barney/ba_endline
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BA_MAD5 barney/ba_dontmake
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BA_MAD6 barney/ba_tomb
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//When Barney<65>s killed something
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BA_KILL0 barney/ba_gotone
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BA_KILL1 barney/ba_another
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BA_KILL2 barney/ba_buttugly
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BA_KILL3 barney/ba_seethat
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BA_KILL4 barney/ba_close
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BA_KILL5 barney/ba_firepl
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BA_KILL6 barney/ba_bring
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//If you use Barney in Hazard Course
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BA_HAZ_OK0 holo/tr_ba_use
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//If you unuse Barney in Hazard Course
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BA_HAZ_WAIT0 holo/tr_ba_unuse
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//Barney in Hazard Course
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BA_LIGHTSON holo/tr_ba_lightson
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//If you use Barney before the disaster
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BA_POK0 barney/ba_post
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BA_POK1 barney/ba_duty
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BA_POK2 barney/ba_raincheck
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BA_POK3 barney/ba_later
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// if barney can't follow you
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BA_STOP0 barney/stop1
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BA_STOP1 barney/stop2
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BA_STOP2 barney/stop3
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// SCIENTIST
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SC_OK0 scientist/excellentteam
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SC_OK1 scientist/fellowscientist
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SC_OK2 scientist/fine
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SC_OK3 scientist/hopeyouknow
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SC_OK4 scientist/leadtheway
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SC_OK5 scientist/letsgo
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SC_OK6 scientist/yesletsgo
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SC_OK7 scientist/yes3
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SC_OK8 scientist/alright
|
||
|
||
SC_WAIT0 scientist/beenaburden
|
||
SC_WAIT1 scientist/slowingyou
|
||
SC_WAIT2 scientist/reconsider
|
||
SC_WAIT3 scientist/whyleavehere
|
||
SC_WAIT4 scientist/illwaithere
|
||
SC_WAIT5 scientist/istay
|
||
SC_WAIT6 scientist/illwait
|
||
|
||
// fail to follow player any more
|
||
SC_STOP0 scientist/stop1
|
||
SC_STOP1 scientist/stop2
|
||
SC_STOP2 scientist/stop3
|
||
SC_STOP3 scientist/stop4
|
||
|
||
|
||
// player is staring at scientist
|
||
SC_STARE0 scientist/yees
|
||
SC_STARE1 scientist/areyouthink
|
||
SC_STARE2 scientist/noidea
|
||
|
||
SC_HELLO0 scientist/hellothere
|
||
SC_HELLO1 scientist/freemanalive
|
||
SC_HELLO2 scientist/afellowsci
|
||
SC_HELLO3 scientist/greetings2
|
||
SC_HELLO4 scientist/hello
|
||
SC_HELLO5 scientist/goodtoseeyou
|
||
SC_HELLO6 scientist/newhevsuit
|
||
SC_HELLO7 scientist/hellofromlab
|
||
SC_HELLO8 scientist/inmesstoo
|
||
|
||
SC_ANSWER0 scientist/notsure
|
||
SC_ANSWER1 scientist/notcertain
|
||
SC_ANSWER2 scientist/perhaps
|
||
SC_ANSWER3 scientist/whocansay
|
||
SC_ANSWER4 scientist/inconclusive
|
||
SC_ANSWER5 scientist/theoretically
|
||
SC_ANSWER6 scientist/whyaskme
|
||
SC_ANSWER7 scientist/lowervoice
|
||
SC_ANSWER8 scientist/ofcourse
|
||
SC_ANSWER9 scientist/absolutely
|
||
SC_ANSWER10 scientist/yes
|
||
SC_ANSWER11 scientist/ibelieveso
|
||
SC_ANSWER12 scientist/right
|
||
SC_ANSWER13 scientist/imsure
|
||
SC_ANSWER14 scientist/positively
|
||
SC_ANSWER15 scientist/nodoubt
|
||
SC_ANSWER16 scientist/yees
|
||
SC_ANSWER17 scientist/ofcoursenot
|
||
SC_ANSWER18 scientist/absolutelynot
|
||
SC_ANSWER19 scientist/noo
|
||
SC_ANSWER20 scientist/idontthinkso
|
||
SC_ANSWER21 scientist/completelywrong
|
||
SC_ANSWER22 scientist/cantbeserious
|
||
SC_ANSWER23 scientist/dontknow
|
||
SC_ANSWER24 scientist/ridiculous
|
||
SC_ANSWER25 scientist/shutup
|
||
SC_ANSWER26 scientist/noguess
|
||
SC_ANSWER27 scientist/stopasking
|
||
SC_ANSWER28 scientist/justasked
|
||
SC_ANSWER29 scientist/repeat
|
||
|
||
SC_QUESTION0 scientist/everseen
|
||
SC_QUESTION1 scientist/needsleep
|
||
SC_QUESTION2 scientist/areyouthink
|
||
SC_QUESTION3 scientist/evergetout
|
||
SC_QUESTION4 scientist/rightwayout
|
||
SC_QUESTION5 scientist/cantbeworse
|
||
SC_QUESTION6 scientist/rescueus
|
||
SC_QUESTION7 scientist/fascinating
|
||
SC_QUESTION8 scientist/stimulating
|
||
SC_QUESTION9 scientist/luckwillchange
|
||
SC_QUESTION10 scientist/hearsomething
|
||
SC_QUESTION11 scientist/doyousmell
|
||
SC_QUESTION12 scientist/uselessphd
|
||
SC_QUESTION13 scientist/waithere
|
||
SC_QUESTION14 scientist/survival
|
||
SC_QUESTION15 scientist/headcrab
|
||
SC_QUESTION16 scientist/goodpaper
|
||
SC_QUESTION17 scientist/catchone
|
||
SC_QUESTION18 scientist/dinner
|
||
SC_QUESTION19 scientist/alientrick
|
||
SC_QUESTION20 scientist/alienappeal
|
||
SC_QUESTION21 scientist/rumorclean
|
||
SC_QUESTION22 scientist/nothostile
|
||
SC_QUESTION23 scientist/announcer
|
||
SC_QUESTION24 scientist/smellburn
|
||
SC_QUESTION25 scientist/noidea
|
||
SC_QUESTION26 scientist/whatnext
|
||
|
||
SC_IDLE0 scientist/ipredictedthis
|
||
SC_IDLE1 scientist/containfail
|
||
SC_IDLE2 scientist/chaostheory
|
||
SC_IDLE3 scientist/howinteresting
|
||
SC_IDLE4 scientist/neverseen
|
||
SC_IDLE5 scientist/peculiarmarks
|
||
SC_IDLE6 scientist/whoresponsible
|
||
SC_IDLE7 scientist/nogrant
|
||
SC_IDLE8 scientist/bloodsample
|
||
SC_IDLE9 scientist/administrator
|
||
SC_IDLE10 scientist/improbable
|
||
SC_IDLE11 scientist/organicmatter
|
||
SC_IDLE12 scientist/lambdalab
|
||
SC_IDLE13 scientist/ihearsomething
|
||
|
||
SC_NOGO scientist/dontgothere
|
||
|
||
SC_MONST0 scientist/seeheadcrab
|
||
SC_MONST1 scientist/importantspecies
|
||
|
||
SC_HEAR0 scientist/ihearsomething
|
||
SC_HEAR1 scientist/didyouhear
|
||
SC_HEAR2 scientist/whatissound
|
||
|
||
SC_SMELL0 scientist/somethingfoul
|
||
SC_SMELL1 scientist/odorfromyou
|
||
SC_SMELL2 scientist/peculiarodor
|
||
SC_SMELL3 scientist/stench
|
||
|
||
SC_WOUND0 scientist/iwounded
|
||
SC_WOUND1 scientist/iwounded2
|
||
|
||
SC_MORTAL0 scientist/iwoundedbad
|
||
SC_MORTAL1 scientist/iwounded2
|
||
|
||
SC_CUREA scientist/youlookbad
|
||
SC_CUREB scientist/youwounded
|
||
SC_CUREC scientist/youneedmedic
|
||
|
||
SC_HEAL0 scientist/heal1
|
||
SC_HEAL1 scientist/heal2
|
||
SC_HEAL2 scientist/youneedmedic, letstrythis
|
||
SC_HEAL3 scientist/youlookbad, holdstill
|
||
SC_HEAL4 scientist/youwounded, letstrythis
|
||
SC_HEAL5 scientist/heal3
|
||
SC_HEAL6 scientist/heal4
|
||
SC_HEAL7 scientist/heal5
|
||
|
||
SC_PLFEAR0 scientist/whatyoudoing
|
||
SC_PLFEAR1 scientist/canttakemore
|
||
SC_PLFEAR2 scientist/madness
|
||
SC_PLFEAR3 scientist/noplease
|
||
SC_PLFEAR4 scientist/getoutofhere
|
||
SC_PLFEAR5 scientist/sorryimleaving
|
||
|
||
SC_FEAR0 scientist/nooo
|
||
SC_FEAR1 scientist/startle2
|
||
SC_FEAR2 scientist/startle1 nooo
|
||
SC_FEAR3 scientist/dontwantdie
|
||
SC_FEAR4 scientist/getoutalive
|
||
SC_FEAR5 scientist/startle3
|
||
SC_FEAR6 scientist/startle4
|
||
SC_FEAR7 scientist/startle5
|
||
SC_FEAR8 scientist/startle6
|
||
SC_FEAR9 scientist/startle7
|
||
SC_FEAR10 scientist/startle8
|
||
SC_FEAR11 scientist/startle9
|
||
SC_FEAR12 scientist/startle1
|
||
|
||
SC_SCREAM0 scientist/sci_fear1
|
||
SC_SCREAM1 scientist/sci_fear2
|
||
SC_SCREAM2 scientist/sci_fear3
|
||
SC_SCREAM3 scientist/sci_fear4
|
||
SC_SCREAM4 scientist/sci_fear5
|
||
SC_SCREAM5 scientist/sci_fear6
|
||
SC_SCREAM6 scientist/sci_fear7
|
||
SC_SCREAM7 scientist/sci_fear8
|
||
SC_SCREAM8 scientist/sci_fear9
|
||
SC_SCREAM9 scientist/sci_fear10
|
||
SC_SCREAM10 scientist/sci_fear11
|
||
SC_SCREAM11 scientist/sci_fear12
|
||
SC_SCREAM12 scientist/sci_fear13
|
||
SC_SCREAM13 scientist/sci_fear14
|
||
SC_SCREAM14 scientist/sci_fear15
|
||
|
||
SC_SCARED0 scientist/whatyoudoing
|
||
SC_SCARED1 scientist/stopattacking
|
||
SC_SCARED2 scientist/youinsane
|
||
|
||
// predisaster scientist
|
||
|
||
SC_PHELLO0 scientist/hellofreeman
|
||
SC_PHELLO1 scientist/greetings2
|
||
SC_PHELLO2 scientist/goodtoseeyou
|
||
SC_PHELLO3 scientist/greetings
|
||
SC_PHELLO4 scientist/hello
|
||
SC_PHELLO5 scientist/hellothere
|
||
SC_PHELLO6 scientist/freeman
|
||
|
||
SC_PQUEST0 scientist/beverage
|
||
SC_PQUEST1 scientist/statusreport
|
||
SC_PQUEST2 scientist/tunnelcalc
|
||
SC_PQUEST3 scientist/shakeunification
|
||
SC_PQUEST4 scientist/correcttheory
|
||
SC_PQUEST5 scientist/analysis
|
||
SC_PQUEST6 scientist/purereadings
|
||
SC_PQUEST7 scientist/newsample
|
||
SC_PQUEST8 scientist/perfectday
|
||
SC_PQUEST9 scientist/cascade
|
||
SC_PQUEST10 scientist/delayagain
|
||
SC_PQUEST11 scientist/softethics
|
||
SC_PQUEST12 scientist/tunedtoday
|
||
SC_PQUEST13 scientist/donuteater
|
||
SC_PQUEST14 scientist/seencup
|
||
SC_PQUEST15 scientist/hungryyet
|
||
SC_PQUEST16 scientist/recalculate
|
||
SC_PQUEST17 scientist/checkatten
|
||
|
||
SC_PIDLE0 scientist/hideglasses
|
||
SC_PIDLE1 scientist/weartie
|
||
SC_PIDLE2 scientist/runtest
|
||
SC_PIDLE3 scientist/limitsok
|
||
SC_PIDLE4 scientist/asexpected
|
||
SC_PIDLE5 scientist/thatsodd
|
||
SC_PIDLE6 scientist/allnominal
|
||
SC_PIDLE7 scientist/shutdownchart
|
||
SC_PIDLE8 scientist/reportflux
|
||
SC_PIDLE9 scientist/simulation
|
||
SC_PIDLE10 scientist/hopenominal
|
||
|
||
//If you use Scientists in Hazard Course
|
||
SC_HAZ_OK0 holo/tr_sci_use
|
||
|
||
//If you unuse Scientists in Hazard Course
|
||
SC_HAZ_WAIT0 holo/tr_sci_unuse
|
||
|
||
//Scientists in Hazard Course
|
||
SC_GOODWORK holo/tr_sci_goodwork
|
||
SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
|
||
SC_NEXTSTATION holo/tr_sci_nextstation
|
||
|
||
//If you use Scientists before the disaster
|
||
|
||
SC_POK0 scientist/sci_alone
|
||
SC_POK1 scientist/sci_bother
|
||
SC_POK2 scientist/sci_busy
|
||
SC_POK3 scientist/sci_aftertest
|
||
SC_POK4 scientist/sci_somewhere
|
||
|
||
//miscellaneous useful scripts
|
||
SC_LETYOUIN scientist/letyouin
|
||
SC_OVERHERE scientist/overhere
|
||
|
||
// radio sounds
|
||
MRAD_GETINPOS radio/com_getinpos
|
||
MRAD_GO radio/com_go
|
||
MRAD_REPORTIN radio/com_reportin
|
||
MRAD_FOLLOWCOM radio/com_followcom
|
||
MRAD_AFFIRM radio/ct_affirm
|
||
MRAD_BACKUP radio/ct_backup
|
||
MRAD_COVERME radio/ct_coverme
|
||
MRAD_ENEMYSPOT radio/ct_enemys
|
||
MRAD_FIREINHOLE radio/ct_fireinhole
|
||
MRAD_IMHIT radio/ct_imhit
|
||
MRAD_INPOS radio/ct_inpos
|
||
MRAD_POINT radio/ct_point
|
||
MRAD_REPRTINGIN radio/ct_reportingin
|
||
|
||
MRAD_CTWIN radio/ctwin
|
||
MRAD_HOSDOWN radio/hosdown
|
||
MRAD_LETSGO radio/letsgo
|
||
MRAD_LOCKNLOAD radio/locknload
|
||
MRAD_MATEDOWN radio/matedown
|
||
MRAD_MOVEOUT radio/moveout
|
||
MRAD_RESCUED radio/rescued
|
||
MRAD_ROGER radio/roger
|
||
MRAD_TERWIN radio/terwin
|
||
MRAD_ENEMYDOWN radio/enemydown
|
||
MRAD_ROUNDDRAW radio/rounddraw
|
||
MRAD_ELIM radio/elim
|
||
MRAD_GETOUT radio/getout
|
||
MRAD_VIP radio/vip
|
||
|
||
MRAD_BLOW radio/blow
|
||
MRAD_BOMBDEF radio/bombdef
|
||
MRAD_BOMBPL radio/bombpl
|
||
MRAD_CLEAR radio/clear
|
||
MRAD_FALLBACK radio/fallback
|
||
MRAD_GOGOGO radio/com_go
|
||
MRAD_HITASSIST radio/fireassis
|
||
MRAD_REGROUP radio/regroup
|
||
MRAD_STICKTOG radio/sticktog
|
||
|
||
MRAD_TAKEPOINT radio/takepoint
|
||
MRAD_POSITION radio/position
|
||
MRAD_CIRCLEBACK radio/circleback
|
||
MRAD_FOLLOWME radio/followme
|
||
MRAD_MEETME radio/meetme
|
||
MRAD_STORMFRONT radio/stormfront
|
||
MRAD_NEGATIVE radio/negative |