migration

This commit is contained in:
2025-02-04 15:21:53 +02:00
parent 5807044ad7
commit 8d203e66ea
1518 changed files with 9396 additions and 0 deletions

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Map par Shoutman
Pour le clan Rc
Et tous les joueurs de counter-strike

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cstrike/maps/aim_map.bsp Executable file

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cstrike/maps/aim_map_usp.bsp Executable file

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cstrike/maps/ak-47_map.bsp Executable file

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cstrike/maps/as_oilrig.bsp Executable file

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cstrike/maps/as_oilrig.txt Executable file
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// overview description file for as_oilrig.bsp
global
{
ZOOM 2.67
ORIGIN 647 -732 -1110
ROTATED 1
}
layer
{
IMAGE "overviews/as_oilrig.bmp"
HEIGHT -1110
}

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cstrike/maps/awp_4one.bsp Executable file

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cstrike/maps/awp_4one.res Executable file
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// awp4one.res - created with RESGen v1.10
// RESGen is made by Jeroen "ShadowLord" Bogers
// URL: http://www.unitedadmins.com/mapRESGEN.asp
// E-MAIL: resgen@hltools.com
// Res creation date, GMT timezone (dd-mm-yyyy): 04-04-2014
// .res entries:
halflife.wad
cstrike.wad
cs_dust.wad
cs_havana.wad
de_aztec.wad
de_piranesi.wad
gfx/env/morningdewup.tga
gfx/env/morningdewdn.tga
gfx/env/morningdewlf.tga
gfx/env/morningdewrt.tga
gfx/env/morningdewft.tga
gfx/env/morningdewbk.tga
maps/awp4one.txt
overviews/awp4one.bmp
overviews/awp4one.txt

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cstrike/maps/awp_4one.txt Executable file
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=======================
by S!flo
superflo773@yahoo.com
=======================

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Get more maps at
www.GameMaps.com
AWP map for the PAJO server
Created within 20 minutes by
[M] Castor Troy
Map was made for Davidd
Request mappings at:
Castor_Troy385@hotmail.com
Objectives
Terrorists:
Find the secret AWP sniperrifle
Kill all enemy units
Counter Terrorists:
Find the secret AWP sniperrifle
Kill all enemy units
(Press FIRE to continue)

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cstrike/maps/awp_city.bsp Executable file

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cstrike/maps/awp_city.txt Executable file
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AWP City
by SuperJer
SuperJer.com
Everyone wins a free AWP.
No purchase necessary.

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cstrike/maps/awp_dust.bsp Executable file

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cstrike/maps/awp_india.bsp Executable file

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cstrike/maps/awp_india.res Executable file
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maps/awp_india.res
sound/misc/monsterkill.wav
sound/misc/multikill.wav
sound/misc/killingspree.wav
sound/misc/humiliation.wav
sound/misc/ultrakill.wav
sound/misc/headshot.wav
sound/misc/doublekill.wav
sound/misc/firstblood.wav
sound/misc/rampage.wav
sound/misc/unstoppable.wav
sound/misc/dominating.wav
sound/misc/perfect.wav
sound/misc/godlike.wav
sound/misc/prepare.wav

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cstrike/maps/awp_india.txt Executable file
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Made by bobo (Johan Fasting)
Do just like you do on the other awp-maps.

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cstrike/maps/awp_library.bsp Executable file

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cstrike/maps/cs_747.bsp Executable file

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cstrike/maps/cs_747.txt Executable file
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// overview description file for cs_747.bsp
global
{
ZOOM 1.63
ORIGIN 32 -578 -256
ROTATED 0
}
layer
{
IMAGE "overviews/cs_747.bmp"
HEIGHT -256
}

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cstrike/maps/cs_assault.bsp Executable file

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cstrike/maps/cs_assault.txt Executable file
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// overview description file for cs_assault.bsp
global
{
ZOOM 2.13
ORIGIN -531 1390 0
ROTATED 0
}
layer
{
IMAGE "overviews/cs_assault.bmp"
HEIGHT 0
}

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cstrike/maps/cs_backalley.bsp Executable file

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cstrike/maps/cs_backalley.txt Executable file
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// overview description file for cs_backalley.bsp
global
{
ZOOM 2.17
ORIGIN 213 1229 -656
ROTATED 0
}
layer
{
IMAGE "overviews/cs_backalley.bmp"
HEIGHT -656
}

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cstrike/maps/cs_estate.bsp Executable file

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cstrike/maps/cs_estate.txt Executable file
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// overview description file for cs_estate.bsp
global
{
ZOOM 2.08
ORIGIN -144 -925 -800
ROTATED 0
}
layer
{
IMAGE "overviews/cs_estate.bmp"
HEIGHT -800
}

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cstrike/maps/cs_havana.bsp Executable file

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cstrike/maps/cs_havana.txt Executable file
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// overview description file for cs_havana.bsp
global
{
ZOOM 1.36
ORIGIN 256 56 0
ROTATED 1
}
layer
{
IMAGE "overviews/cs_havana.bmp"
HEIGHT 0
}

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cstrike/maps/cs_italy.bsp Executable file

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cstrike/maps/cs_italy.txt Executable file
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// overview description file for cs_italy.bsp
global
{
ZOOM 1.76
ORIGIN -212 243 -240
ROTATED 0
}
layer
{
IMAGE "overviews/cs_italy.bmp"
HEIGHT -240
}

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cstrike/maps/cs_mansion.bsp Normal file

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cstrike/maps/cs_militia.bsp Executable file

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cstrike/maps/cs_militia.txt Executable file
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// overview description file for cs_militia.bsp
global
{
ZOOM 1.72
ORIGIN 615 -476 -380
ROTATED 0
}
layer
{
IMAGE "overviews/cs_militia.bmp"
HEIGHT -380
}

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cstrike/maps/cs_office.bsp Executable file

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cstrike/maps/cs_office.txt Executable file
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// overview description file for cs_office.bsp
global
{
ZOOM 1.56
ORIGIN 280 -351 -435
ROTATED 1
}
layer
{
IMAGE "overviews/cs_office.bmp"
HEIGHT -435
}
decals
{
CUSTOM -1343 -1690 -242 0
CUSTOM 1 -1152 -148 0
CUSTOM 1087 864 -80 0
CUSTOM 1251 -416 -87 0
CUSTOM 1312 -64 -87 0
CUSTOM 352 -1077 -152 0
CUSTOM -1696 -405 -165 0
CUSTOM 403 192 -79 0
CUSTOM -754 -1232 -162 0
CUSTOM 1312 -511 -82 0
}

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cstrike/maps/cs_siege.bsp Executable file

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cstrike/maps/cs_siege.txt Executable file
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// overview description file for cs_siege.bsp
global
{
ZOOM 1.14
ORIGIN 564 1252 -640
ROTATED 1
}
layer
{
IMAGE "overviews/cs_siege.bmp"
HEIGHT -640
}

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cstrike/maps/de_airstrip.bsp Executable file

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cstrike/maps/de_airstrip.txt Executable file
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// overview description file for de_airstrip.bsp
global
{
ZOOM 1.24
ORIGIN -1106 -386 -192
ROTATED 0
}
layer
{
IMAGE "overviews/de_airstrip.bmp"
HEIGHT -192
}

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cstrike/maps/de_aztec.bsp Executable file

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cstrike/maps/de_aztec.txt Executable file
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// overview description file for de_aztec.bsp
global
{
ZOOM 1.38
ORIGIN -384 -172 -545
ROTATED 1
}
layer
{
IMAGE "overviews/de_aztec.bmp"
HEIGHT -545
}

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cstrike/maps/de_cbble.bsp Executable file

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cstrike/maps/de_cbble.txt Executable file
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// overview description file for de_cbble.bsp
global
{
ZOOM 1.23
ORIGIN -959 312 -256
ROTATED 0
}
layer
{
IMAGE "overviews/de_cbble.bmp"
HEIGHT -256
}

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// Detail texture map file for de_cbble level
// [texture name] [detail texture name] [hscale] [vscale]
{cstrike_le6lad detail/dt_metal1 5.0 5.0
{msnMoss1 detail/dt_snow2 5.0 5.0
{msnMossSparse detail/dt_snow2 5.0 5.0
{msnMossTop detail/dt_snow2 5.0 5.0
{msnMossTop2 detail/dt_snow2 5.0 5.0
+0smLight1 detail/dt_smooth1 10.0 10.0
-0CastWll detail/dt_stone3 10.0 10.0
-0CastWllFung detail/dt_stone3 10.0 10.0
-0Rock detail/dt_stone1 10.0 10.0
-1CastWll detail/dt_stone3 10.0 10.0
-1CastWllFung detail/dt_stone3 10.0 10.0
-1Rock detail/dt_stone1 10.0 10.0
-2CastWll detail/dt_stone3 10.0 10.0
-2Rock detail/dt_stone1 10.0 10.0
-3Rock detail/dt_stone1 10.0 10.0
CastCrnL detail/dt_stone3 10.0 10.0
CastCrnR detail/dt_stone3 10.0 10.0
CastFlt detail/dt_stone3 10.0 10.0
CastBgArch detail/dt_stone3 10.0 10.0
CastBgArchFng detail/dt_stone3 10.0 10.0
CastSmArch detail/dt_stone3 10.0 10.0
CastWindow detail/dt_stone3 10.0 10.0
CastWindow2 detail/dt_stone3 10.0 10.0
CastWindow3 detail/dt_stone3 10.0 10.0
CastSign1 detail/dt_wood1 10.0 10.0
CastSign1b detail/dt_wood1 10.0 10.0
CastSign2 detail/dt_wood1 10.0 10.0
CastSign3 detail/dt_wood1 10.0 10.0
CastSignFood detail/dt_smooth1 10.0 10.0
CastSignSm1 detail/dt_smooth1 10.0 10.0
CastSignSm2 detail/dt_smooth1 10.0 10.0
CastSignSm3 detail/dt_smooth1 10.0 10.0
CastSignSm4 detail/dt_smooth1 10.0 10.0
CastYummy detail/dt_smooth1 10.0 10.0
clayTile1 detail/dt_stone1 10.0 10.0
clayTile2 detail/dt_stone1 10.0 10.0
clayTile3 detail/dt_stone1 10.0 10.0
CstlCbbl detail/dt_ground3 10.0 10.0
CstlCncr detail/dt_conc 10.0 10.5
CstlDr1 detail/dt_stone1 10.0 10.0
CstlDr2 detail/dt_wood1 10.0 10.0
CstlDr2Big detail/dt_wood1 10.0 10.0
CstlDr3 detail/dt_wood1 10.0 10.0
CstlDr4 detail/dt_metal1 5.0 5.0
CstlGrass detail/dt_grass1 5.0 5.0
CstlMld detail/dt_stone1 10.0 10.0
djConstBlock detail/dt_wood1 10.0 10.0
djCrateSd1 detail/dt_wood1 10.0 10.0
djCrateSd2 detail/dt_wood1 10.0 10.0
djCrateSd3 detail/dt_wood1 10.0 10.0
djCrateSm detail/dt_wood1 10.0 10.0
djCrateSmTp detail/dt_wood1 10.0 10.0
djCrateTop detail/dt_wood1 10.0 10.0
emerglightb detail/dt_smooth1 10.0 10.0
EMERGLIGHTB2 detail/dt_smooth1 10.0 10.0
emerglightc detail/dt_smooth1 10.0 10.0
msnMossFull detail/dt_snow2 5.0 5.0
telephonepole detail/dt_wood 10.0 10.0
tsibeam detail/dt_metal1 5.0 5.0
tsmoss detail/dt_grass1 5.0 5.0
tsvent detail/dt_metal1 5.0 5.0
generic49 detail/dt_ground2 10.0 10.0

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cstrike/maps/de_chateau.bsp Executable file

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cstrike/maps/de_chateau.txt Executable file
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// overview description file for de_chateau.bsp
global
{
ZOOM 1.61
ORIGIN 1258.56 652.56 -176
ROTATED 0
}
layer
{
IMAGE "overviews/de_chateau.bmp"
HEIGHT -176
}

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cstrike/maps/de_dust.bsp Executable file

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cstrike/maps/de_dust.txt Executable file
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// overview description file for de_dust.bsp
global
{
ZOOM 1.20
ORIGIN 101 1071 -192
ROTATED 0
}
layer
{
IMAGE "overviews/de_dust.bmp"
HEIGHT -192
}

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cstrike/maps/de_dust2.bsp Executable file

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cstrike/maps/de_dust2.txt Executable file
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// overview description file for de_dust2.bsp
global
{
ZOOM 1.50
ORIGIN -223 1097 -192
ROTATED 0
}
layer
{
IMAGE "overviews/de_dust2.bmp"
HEIGHT -192
}

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cstrike/maps/de_inferno.bsp Executable file

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cstrike/maps/de_inferno.txt Executable file
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// overview description file for de_inferno.bsp
global
{
ZOOM 1.49
ORIGIN 490 1280 -64
ROTATED 1
}
layer
{
IMAGE "overviews/de_inferno.bmp"
HEIGHT -64
}

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cstrike/maps/de_lite.bsp Executable file

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cstrike/maps/de_lite.res Executable file
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gfx/env/skytedup.tga
gfx/env/skytedrt.tga
gfx/env/skyteddn.tga
gfx/env/skytedlf.tga
gfx/env/skytedbk.tga
gfx/env/skytedft.tga
maps/de_lite.txt
maps/de_lite.res
overviews/de_lite.bmp
overviews/de_lite.txt

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cstrike/maps/de_lite.txt Executable file
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Lite - Defusion
by Ted "cashed" McIlwain
http://www.emmediagroup.com
Thanks to http://www.esportsea.com
Counter-Terrorists: Prevent the Terrorists
from bombing the two shipping yards.
Terrorists: Destroy the shipping yards.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)

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cstrike/maps/de_mirage.bsp Executable file

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cstrike/maps/de_mirage.bsp.ztmp Executable file

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cstrike/maps/de_mirage.txt Executable file
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// overview description file for de_mirage.bsp
global
{
ZOOM 1.76
ORIGIN -788 203 60
ROTATED 1
}
layer
{
IMAGE "overviews/de_mirage.bmp"
HEIGHT -201
}

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cstrike/maps/de_nuke.bsp Executable file

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cstrike/maps/de_nuke.txt Executable file
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// overview description file for de_nuke.bsp
global
{
ZOOM 1.24
ORIGIN 264 -912 -768
ROTATED 1
}
layer
{
IMAGE "overviews/de_nuke.bmp"
HEIGHT -768
}

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cstrike/maps/de_piranesi.bsp Executable file

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cstrike/maps/de_piranesi.txt Executable file
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// overview description file for de_piranesi.bsp
global
{
ZOOM 1.37
ORIGIN 48 864 400
ROTATED 1
}
layer
{
IMAGE "overviews/de_piranesi.bmp"
HEIGHT -64
}

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cstrike/maps/de_prodigy.bsp Executable file

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cstrike/maps/de_prodigy.txt Executable file
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Prodigy - Bomb/Defuse
by Hobbit (hobbit@nodream.net)
Counter-Terrorists: Prevent Terrorists
from bombing the computer lab or the fuel
pipeline control room. Team members must
defuse any bombs that threaten targeted
areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the targets.
Other Notes: There are 2 targets
in this mission.

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cstrike/maps/de_rats.bsp Executable file

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cstrike/maps/de_rats.nav Executable file

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cstrike/maps/de_rats.res Executable file
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// de_rats.res was written by YellowJello for redistribution on GameBanana.
// Credit for the original map goes to Chris Spain.
// https://gamebanana.com/mods/84786
cs_747.wad
cs_bdog.wad
de_rats.wad
halflife.wad
xeno.wad
gfx/env/2desertbk.tga
gfx/env/2desertdn.tga
gfx/env/2desertft.tga
gfx/env/2desertlf.tga
gfx/env/2desertrt.tga
gfx/env/2desertup.tga
maps/de_rats.nav
models/metalplategibs.mdl
overviews/de_rats.bmp
overviews/de_rats.txt
sound/ambience/steamjet1.wav
sprites/spotlight01.spr

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cstrike/maps/de_rats.txt Executable file
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Rats! - Bomb/Defuse
by Chris Spain (chris@cyber-rat.com)
Counter-Terrorists:
Prevent the terrorists from blowing-
up the kitchen sink. Team members
must defuse any bombs that threaten
the target area.
Terrorists:
The terrorist carrying the bomb must
plant it on or around the kitchen
sink.
(Press FIRE to continue)

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cstrike/maps/de_shortdust.bsp Executable file

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cstrike/maps/de_shortdust2.bsp Executable file

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cstrike/maps/de_shortinferno.bsp Executable file

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cstrike/maps/de_shorttrain.bsp Executable file

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cstrike/maps/de_storm.bsp Executable file

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cstrike/maps/de_storm.res Executable file
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// .\de_storm.res - created with RESGen v1.00
// RESGen is made by Jeroen "ShadowLord" Bogers
// URL: http://www.unitedadmins.com/mapRESGEN.asp
// Res creation date, GMT timezone (dd-mm-yyyy): 08-06-2001
// .res entries:
de_storm.wad
gfx/env/de_stormup.tga
gfx/env/de_stormdn.tga
gfx/env/de_stormlf.tga
gfx/env/de_stormrt.tga
gfx/env/de_stormft.tga
gfx/env/de_stormbk.tga
sprites/glow01.spr
models/w_ak47.mdl
models/skeleton.mdl
sound/storm/thunder-theme.wav

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cstrike/maps/de_storm.txt Executable file
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// overview description file for de_storm.bsp
global
{
ZOOM 1.56
ORIGIN -14 -50 -520
ROTATED 0
}
layer
{
IMAGE "overviews/de_storm.bmp"
HEIGHT -520
}

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cstrike/maps/de_survivor.bsp Executable file

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cstrike/maps/de_survivor.txt Executable file
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// overview description file for de_survivor.bsp
global
{
ZOOM 1.43
ORIGIN 837 955 -480
ROTATED 1
}
layer
{
IMAGE "overviews/de_survivor.bmp"
HEIGHT -480
}

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cstrike/maps/de_torn.bsp Executable file

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cstrike/maps/de_torn.txt Executable file
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// overview description file for de_torn.bsp
global
{
ZOOM 1.35
ORIGIN 82 663 -470
ROTATED 0
}
layer
{
IMAGE "overviews/de_torn.bmp"
HEIGHT -470
}

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cstrike/maps/de_train.bsp Executable file

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cstrike/maps/de_train.txt Executable file
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// overview description file for de_train.bsp
global
{
ZOOM 1.56
ORIGIN 32 156 -360
ROTATED 1
}
layer
{
IMAGE "overviews/de_train.bmp"
HEIGHT -360
}

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cstrike/maps/de_tuscan.bsp Executable file

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cstrike/maps/de_tuscan.bsp.ztmp Executable file

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cstrike/maps/de_tuscan.res Executable file
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gfx/env/dustup.tga
gfx/env/dustrt.tga
gfx/env/dustdn.tga
gfx/env/dustlf.tga
gfx/env/dustbk.tga
gfx/env/dustft.tga
maps/de_tuscan.txt
maps/de_tuscan.res
models/de_tuscan/tuscan_shade1a.mdl
models/de_tuscan/tuscan_shade2a.mdl
models/de_tuscan/tuscan_shade3a.mdl
models/de_tuscan/tuscan_palmtree1.mdl
models/de_tuscan/tuscan_grass1a.mdl
overviews/de_tuscan.txt
overviews/de_tuscan.bmp

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cstrike/maps/de_tuscan.res.ztmp Executable file

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cstrike/maps/de_tuscan.txt Executable file
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// overview description file for de_tuscan.bsp
global
{
ZOOM 1.51
ORIGIN -188 256 320
ROTATED 0
}
layer
{
IMAGE "overviews/de_tuscan.bmp"
HEIGHT 320
}

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cstrike/maps/de_tuscan.txt.ztmp Executable file

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cstrike/maps/de_vertigo.bsp Executable file

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cstrike/maps/de_vertigo.txt Executable file
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Vertigo - Defusion
by Chris Auty (Barney) (fragged101@yahoo.com)
Texture builds by Telnets and J0esm0e
Terrorists are trying to bomb rizzleton tower
before it reaches completion.
Counter-Terrorists: Prevent the builing from
being destroyed.
Terrorists: Plant the bomb and blow up the
building.
Other Notes: Dont fall off.

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cstrike/maps/de_westwood.bsp Executable file

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cstrike/maps/de_westwood.txt Executable file
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Westwood - Bomb
By Nathaniel Miller AKA NIPPER
(nipperproductions@hotmail.com)
maps @ www.geocities.com/nipper14223
Those wacky terrorists are at it again.
This time they have gone back in time
to try and blow up a water tower and/or
some barrels of booze in ye olde bombsite.
CT: Protect the water tower and ye olde
bombsite.
T: Blow up one of the bombsites.

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cstrike/maps/default.res Executable file
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"classes/Default.res"
{
"infolabel"
{
"ControlName" "Label"
"fieldName" "infolabel"
"xpos" "0"
"ypos" "0"
"wide" "360"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "THERE IS NO DESCRIPTION FILE FOR THIS MAP."
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
}
}

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ICEWORLD
Pick up a gun... And don't die...
Terrorist: Kill CTs
Counter-terrorist: Kill Ts
(Press FIRE to continue)

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cstrike/maps/fy_pool_day.bsp Executable file

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cstrike/maps/fy_pool_day.bsp.ztmp Executable file

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11
cstrike/maps/fy_pool_day.txt Executable file
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Blast 'em All.
Map by Squall
steveas@goshen.edu
Get my other maps:
www.goshen.edu/~steveas/maps

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